
- Balanced plant nodes prices
- Implemented nutritional values
- Implemented UI particle effects
- Implemented weight scale in research slot
- Implemented hold-to-scroll camera binding
- Implemented animals behaviour animations
- New stone landscapes added to store
- New wooden landscapes added to store
- Fruits have now chance to fall from plants
- Scenarios time to complete is now counted
- Fruits grow now after leafs in node are grown
- Fruits grow now bigger towards top of the plant
- Complex leaves have now more shape variations
- Thumbnails are now generated in higher resolution
- World fastest scenarios completion times are stored online
- Fixed animals getting stuck when moving over ground at no time lapse
- Fixed plant cache mismanagement when cutting grown plants at root
- Fixed edyGene reverting synonymous codons to default value
- Improved plant hitboxes accuracy with mesh based colliders
- Improved plant textures
- Refactored plants shaders into Amplify compatible
- Refactored plants color inheritance and mutations
- Engine updated to Unity 2020.2