Hello Alphas
Thank you for sticking with us on this journey! We are working on another patch that is in QA now and we hope to have live in a couple days. As promised, this patch is focused on tightening up the overall game feel and experience including a number of optimization tweaks, bug fixes, and quality of life improvements. We're also hoping we've fixed most, if not all, of the issues with the new loot mechanic. This patch has gone through several rounds of QA already which is why it has taken longer than a week to release.
Once again, we 100% appreciate all of the feedback, support, and ideas you have given us for our world. There is a litany of great suggestions that we have added to our internal roadmap to explore and see if we can make that happen.
Patch Notes:
- Added auto pickup of dropped loot based on proximity, no longer need to interact.
- Added 'open all' functionality to extracted items with new UI layout to show all materials.
- Fix for enemy spawning where enemies stop appearing based on room ownership.
- Fix for upgrade account data issue, added warning notifications before unlinking and linking accounts to clarify process.
- Fixed spamming interact button on extraction point causing player to freeze.
- Fixed player clamp on spinning/jittering, and getting stuck in glide animation on release.
- Fixed Feral grab attack.
- Fix for FPS drop on enemies spawning, frame rate should now be smoother.
- Fix for clan online members pulling deleted members prevented login.
- Fix for clan browse duplicating clans sometimes.
- Fix for clan browse not properly pulling new set of clans, now it's more intuitive and blocks user input to prevent trouble.
- Fix for pressing E issue with clan invites.
- Quartermaster blueprints now only show when you can use them, to reduce clutter.
- You now have to purchase Sigil Blueprints above Primal tier at Quartermaster before Inscribing.
- Melee damage increases to all attacks.
- Adjusted damage on various Powerstones.
- Removed Force from Shot and Blast stones, they no longer ragdoll Lost, but do more damage.
- Changed Mineral distribution between Islands, detailed changes in Archive entry.
- Carryable Kindred/Boars and Stags don’t take damage whilst being carried.
- Increased health of Boar and Stag.
- Removed decorative death debris from Wyrms and Mites, now just drop extractable items.
- Increased Mite Claw health, and blood impact effect for Mite.
- Added impact particles for Lost shields.
- Added additional keys for key binding settings.
- Fixed Heart of the matter quest.
- Fix for opening Sigil list whilst viewing sigil tiers bug.
- Environment texture compression/optimization for reduced memory footprint.
- Removed Offering tower from Amorak, adjusted enemy spawning.
- Mite Hatchling and Razorwing Hatchling additionally give Sticky Bits and Bioluminescence Cells in loot drops.
- Fixed Lost and Feral health bars that were in wrong position.
- Fix for pack system error messages on concurrent pack join.
- Fix for pack system invite hanging around if you continuously join and leave packs.
- Guaranteed Pristine Armour from extracted Thunderhead arm and head.
- Fixed loot drop for Nemeton and God Relay quest events dropping same loot.
- Changed Wyrm death animation to stop it slamming player through floor.
- Added unique buried treasure per island option, Magic Fungi guaranteed on Feral, Sunken, Garm, Asena, Spice on Cavall.
- Adjusted Melee Attack Speed travelling so fast it couldn't register collisions, temporary cap.