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The Long DriveNewsNew Multiplayer Test
Community

New Multiplayer Test

The Long Drive · published 9 Feb 2021, 15:28 UTC

All newsPlayers around this dateRead on Steam

(v2021.02.08multitest):

You can access this version by right clicking the game in you steam library, selecting properties, betas tab, and from the dropdown select "multiplayer_test".

To host a server, you have to start a new game or load a save, then press T select the Lobby tab and click Create.

To join other lobbies, click the Lobbies button in the main menu, select an existing lobby (if there is any) and press Join.

Watch on YouTube
(before 8:34 you see things from the host's point of view, after that from a client's)

These got synced since the last update:

  • Fluids
  • State of caps/valves
  • State of the handheld lamps


At Buildings:

  • Lights
  • Loot spawn


In Car:

  • Steering
  • Ignition, Starter
  • Headlights
  • Interior Lights
  • Horn
  • Gear
  • Pedals
  • Handbrake

You can now set where the players should spawn:

  • At the starting house
  • At the host's position

The loot spawning at buildings was sent from the host before this update also, but the clients each spawned their own items too, so the same ID meant a different object for them, and there were duplicate items and made the client freeze. This is no longer the case, loot spawn is disabled for the clients, so they only spawn what the host sends.

Similar problem was with the friendly animals too, and the solution was the same, but I'm not sure it worked, I didn't see any bunnies in this version yet, but at least there are no buses hopping around in the desert anymore.

Known Issues:
Physics don't work far away from the host (about 300-400 meters). So you can't really drive that far away from each other, or if you do, you may see sync problems. This will be fixed later, because the game is about freedom, and it feels very bad to have this limitiation.

Sometimes you may hear a constat colliding noise if you are a client, and this even holds back the car or makes it jump. The "fix" is to remove all of the wheels and put them back, that should work.

The terrain may be different for players. If things spawned in a different order, it didn't align itself well, and if you drive on such terrain, from the clients point of view, the car may fly and fall down each second, trying to be where it is for the host. If you are on the road, it should be fine, because the terrain can align to it even before it is there, so it should be the same for every player.

The buildings which are not spawned with the road, but in the desert (even if they are near the road) may not be visible for clients for some reason. And it is possible that sometime even the other buildings position is a bit off.

If you have something in you inventory, it may bug inside the car of the other players, making it stop, or flip.

Sometimes when you join, you may fall underground, if you are not teleported back up (or fall down again) I think the only thing you can do currently is to disconnect and join again.

Host may experience a short fps drop regularly, because of sending the position data of everything at once. I'm not sure yet how, but I will fix this too.

And the floating origin problem mentioned in the previous posts seems to be working, but I still won't believe it...

Future things:
Shooting eachother is still not done, but it is needed. The lobby menu needs work too. The color and condition of the items, parts needs to be synced while playing, not just at start, Along with the ammo and things like the air freshener. Some sounds and a few smaller things.
(And of course fixing the issues above)

But the next update will be for the default game, not a multiplayer test. If you look around carefully, maybe you will find one or two things related to that. (in the game or on youtube)

As you can see it is still far from being complete, but it is a lot more playable than it was, if you are lucky and keep these issues in mind, you may have a good time with you friends (or strangers) driving through the desert together. ːsteamhappyː

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