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VAR: ExterminateNewsUpdate Notes for June 7
In-game event

Update Notes for June 7

VAR: Exterminate · published 7 Jun 2021, 15:27 UTC

All newsPlayers around this dateRead on Steam

Greetings survivors!
Introducing the whole new status mechanism, in this update we will be introducing various abnormal status and boost status, providing players with more options and strategies to fend off hordes of zombies!

From our statistical data, we observed the use of cards by survivors and adjusted the effects of some cards, hoping to greatly improve the practicability of the cards.
VAR: Exterminate will bring more updates to the survivors in the future. Please continue to follow us and give us more feedback and suggestions so that the game can continue to improve and become better!
The following is the content of this update.

New Equipment

  • Tactical Drone


    Slot: Drone
    Inflict slow upon hit (reduce movement speed by 50% for 3 seconds)
    Skill: Launch a frost grenade, inflicting freeze within 3.5 meters radius (stop all movements for 1.5 seconds). Basic cooldown by 30 seconds.
  • Steel Armor


    Slot: Armor
    A steel armor that can effectively resist the attacks of zombies.
    Increase HP and damage reduction for player.

New Ability Cards

  • Deep Wounds


    Inflict bleeding upon critical hit (Deal 200% damage over 5 seconds, +20% damage taken during bleeding)
    Rarity: Common (white)
  • Dumdum Bullets


    50% chance to inflict bleeding upon headshot (Deal 200% damage over 5 seconds, +20% damage taken during bleeding)
    Rarity: Common (white)
  • Shock Wave


    10% chance to knock back enemies by 2 meters upon hitting
    Rarity: Common (white)
  • Steel Skin


    Damage Reduction +10%
    Rarity: Common (white)
  • Qigong


    Knock back enemies around you by 2 meters when reloading
    Rarity: Uncommon (green)
  • Golden Turtle


    Damage Reduction +35% for 2 seconds after reloading
    Rarity: Rare (blue)
  • Tactical Drone Summon


    Summon a tactical drone
    Rarity: Rare (blue)
  • Mental Fortitude


    Damage Reduction +25% when current HP is less than 50%
    Rarity: Epic (purple)
  • Mathematical Genius


    Combo count X3
    Rarity: Legendary (gold)

Balance Changes

Ability Cards Changes

  • Combo Hunter Damage (Small)


    Damage +5% when reaching 10 combo (maximum stack: 6 times)
    ↓
    Damage +5% when reaching 8 combo (maximum stack: 6 times)
  • Frenzy


    Temporarily increase Damage by +5% for 2 seconds after making a headshot (maximum stack: 10 times)
    ↓
    Temporarily increase Damage by +10% for 3 seconds after making a headshot (maximum stack: 5 times)
  • Medkit


    Recover 80% HP
    ↓
    Max HP +10%, Recover 100% HP

Ability Card Removed

  • Regeneration
  • Weakness Exploit (Drone)

Others


Some enemies are resistant to crowd control effects now.

Description

  • Bleeding


    Target receives 200% attack damage over 5 seconds. Targets under this effect will take 20% more damage
  • Knockback


    Knockback the target for a certain distance. (Some units are immune to this effect).
  • Damage Reduction


    Reduce all incoming damage by percent. Maximum = 90%.
More from VAR: Exterminate

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