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Total Tank SimulatorNewsTotal Tank Simulator - 12th May Update
In-game event

Total Tank Simulator - 12th May Update

Total Tank Simulator · published 12 May 2021, 17:08 UTC

All newsPlayers around this dateRead on Steam

Hey Total Tank fans,

The team have been working on the latest update to bring you all an even easier way to change the battlefield with a brand new unit editor and customizer. Read our full patch notes for all the changes in the latest update!


Patch Notes

NEW Built-in unit editor and customizer:

- Ability to create units from within the game
- Ability to assign custom meshes to tank parts
- Unit preview
- Exporting customized units to the workshop from within the game

Optimizations

- Disabling additional rendering cameras when not used
- Game logging overhaul: reducing the number of log messages being recorded in order to avoid game slow down in some situations
- Optimizations to unit and terrain detail rendering code
- Adjustments to physics simulation parameters
- Reduce computation when units die, especially when the first unit of a certain type dies
- Use more efficient methods of performing physics overlap & collision detection
- Scale down LOD texture sizes to reduce RAM usage
- Force unloading unused assets after battle scene is fully loaded
- Project texture audit in order to avoid texture duplication in RAM & VRAM

Bugfixes

- Fixed issue with units being repaired by dead recovery vehicles
- Fixed exceptions being thrown occasionally on unit death
- Fixed issues with mount / dismount mechanism

If that's not all you can join the fun today for 60% off as part of the Steam Daily Deal!

Until next time!
Noobs from Poland & 505 Games

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