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DevLifeNewsNew Update! - Alpha Build #5 (0.7.71)
Major update

New Update! - Alpha Build #5 (0.7.71)

DevLife · published 4 Jun 2021, 16:38 UTC

All newsPlayers around this dateRead on Steam

Hi everyone! First of all, Happy Pride to everyone who is celebrating! 🌈 We hope that you are all doing great and that you will enjoy what we have prepared in this update! Oh, and did I mention that you can now get DevLife -20% off for a limited time? :D

Anyway, this update introduces a lot of new things which I described in detail in the previous post. Please go ahead and read it if you want to know more about the new map, tutorials, Interactive Events, and UI optimization! Of course, you can also just download the game and see it for yourself! I don't want to spoil anything, but some of the new events are very well visible in the game environment, especially in the new Desert Office!

Unfortunately due to the power supply failure in our 3D Artist's computer we were not able to add new furniture and decoration that would go well with the new location. That's why there will be another small update with them as soon as this problem is solved. For further plans please refer to our Roadmap for 2021 that was posted recently.

Below you will find a full changelog, with all of the major and minor bug fixes and corrections. If you find any other problem with the game or want to leave us your feedback, please join us on our Discord server or go to mesotegames.com/bugsreport ;)

Changelog:

New Features:

  • Added new location Desert Office
  • Added new Interactive Events related to the locations
  • Added new randomly activated Interactive Events
  • Added new videos in the Interactive Tutorial
  • Added an ability to skip videos in the Interactive Tutorial
  • Added an ability to cancel employees current actions from their Workstation Trackers
  • Added an ability to disable the possibility of employees overworking themselves, which is unlocked after purchasing the Work Schedule company upgrade
  • Added quick notifications regarding the level progress of skill after learning it
  • Added information about the room appearance bonus of a given piece of furniture in its information

Mechanic Changes:

  • Changed the way energy costs are calculated during programming (higher amounts when working on more difficult components)
  • From now on, in case the player has no company goal at the end of the month, a new one will be added

Game Balance:

  • Increased the difficulty of the Global Financial Crisis (all expenses are increased during the crisis)
  • Reduced the number of required completed Company Goals per year to receive additional rewards from 4 to 3
  • Increased prices and bills in locations other than the Family House
  • Reduced the waiting time for borrowing money from friends in the Interactive Event with players’ character debts

Corrections:

  • Optimized UI performance
  • Improved sorting of character traits in the UI (traits related to Interactive Events will now appear at the top of the list)
  • Improved appearance of some environment elements when using the winter game environment
  • Improved description of traits in Polish translation
  • Improved switching of the lighting in locations depending on the time of day when it was purchased
  • Fixed the remaining effect of a glowing window after purchasing a location
  • Improved appearance of the Shower
  • Fixed the clipping of books through the wall of the White High Shelf 2x2 furniture
  • Fixed the animation of exiting Company Upgrades using Escape when the Company Management window was open
  • Blocked the possibility of selecting the furniture under the furniture buttons in Build Mode
  • Blocked the ability to drag and drop skills in the skill selection panel for learning
  • Blocked the display of quick notifications with traits of employees who were not hired

Bugs Fixes:

  • Fixed a critical issue with Interactive Event instance IDs duplicating each other, leading to a malfunction of the entire system
  • Fixed a bug that crashed the game during some Interactive Events
  • Fixed a bug related to deleting Interactive Events associated with fired employees
  • Fixed a bug in starting some random Interactive Events
  • Fixed a bug with loading the game related to workstations
  • Fixed the continuation of skill learning while a character had their actions blocked
  • Fixed the appearance of hidden player traits when editing their appearance
  • Fixed the inability to send employees on vacation at any time from the Employees Manager
  • Fixed the drag and drop function not working correctly when selecting the required employee skills in the Employees Search
  • Fixed a bug that caused required components of a commission to remain in the Project Creator after deleting the commission
  • Fixed incorrect message sending and the appearance of a permanent notification regarding the possibility of creating a new company after it was dissolved, when not all conditions for company creation have been met
  • Fixed bugs related to dissolving a company and deleting projects that require it
  • Fixed a bug related to deleting workstations that were purchased on the company after it was dissolved
  • Fixed a bug causing the character previously assigned to a search to remain assigned to it after changing employees
  • Fixed a bug blocking the Interactive Event with players’ character debts after selecting the option to find an additional job
  • Fixed missing materials of some Halloween decorations
  • Fixed a bug related to forcing a Christmas look to the environment when first starting the event
  • Fixed lack of translation of character traits' names and descriptions after changing the language.
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