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FarlandersNewsAlpha 1 & 2 - Trading, Greens on Mars, Technology Tree, Anomalies
Major update

Alpha 1 & 2 - Trading, Greens on Mars, Technology Tree, Anomalies

Farlanders · published 14 Oct 2021, 13:59 UTC

All newsPlayers around this dateRead on Steam

Greetings,

I wanted to give you an update about the recent changes that were made to Farlanders in closed Alpha 1 and Alpha 2.

The main changes are:

  • New buildings upgrade system, buildings are gradually growing depending on the environment
  • Making Mars green: you can grow bacteria, moss, or grass outside of your living habitat, or create an aquatic ecosystem in the water
  • Technology tree which lets you unlock new buildings, new building levels, or building modules
  • Trading system 👩‍🔧, every 5 turns unique trading proposals from other colonies are generated
  • Reworked colonists migration 🛂. It will work in a similar way to the trading system. Every 5 turns you’ll get various offers with new colonists and their requirements
  • New navigation system for trading and colonists migration 🚀. With ships flying to/from other colonies
  • Basic implementation of anomalies 🔎, or artifacts that could be found under ice, or mountains and could be researched with a Research camp
  • Dust storm, new buildings/modules 🏭
  • Game performance improvements 🛠

You can find more info in my devlogs:
Watch on YouTube
Watch on YouTube

We are already working on Alpha 3, which should be the last alpha version, but it'll add a very important chunk of new content (underground layers!). You can follow the #materials channel on our Discord for Alpha 3 teasers.

Development is going at a good tempo, but still with a delay according to our Kickstarter roadmap. I honestly believe such delays are for the better, because we have time to implement what wasn't originally planned (like reworked colonists migration), but is necessary to make all game mechanics click.

As for the release date, I prefer to not give any estimates, but since we already made a public roadmap during Kickstarter I can't be silent. I plan to have a final build ready in December, but as it usually happens it might take longer. Also, December and January are not the best months for a release, because of the sale. So if to speak realistically, I expect the game to be released on February-March 2022.

I'll keep you updated, and as always you can follow the development on Discord, Youtube, Twitter, or here on Steam.

~ Andriy

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Game update20 Jan 2026Farlanders hotfixGreetings, I uploaded a small update: · Fixed terraforming controls, which were not working properly if you opened the colony info interface with a hotkey and then returned to terraforming · Updated Unity3d version to fix a potential vulnerability the engine had AndriyEsports14 Jul 2025I made a new game, it's about railway automatizationGreetings 🙋‍♂️ I’d love to tell you about my new game, Super Loco World , which just launched! It’s all about trains, automation, and cozy vibes. It’s a bit of a departure from what I did in Farlanders , but as always, the game offers depth and replayability. Please check it out — and grab a copy if you like it!Game update26 Dec 2024Fixed softlock in mission 5Fixed softlock in mission 5 when dialogue appeared together with the colony level up popup. Thanks to kamilko for reporting