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We are Legion: RomeNewsDevlog #6 - Battle Scenarios
Community

Devlog #6 - Battle Scenarios

We are Legion: Rome · published 29 May 2021, 18:27 UTC

All newsPlayers around this dateRead on Steam

Ave Legionaries!


In the last Devlog, we were visiting Roman Camp. Today, WE are going to WAR.


The dense forest was the main theatre for battles during the Gallic Wars.

Battle Scenarios


Battle Scenario is where most of the game will happen. Here we will fight for the glory of Rome, Gaius Julius Caesar and our purse. We can start the Battle Scenario by talking to our commander in the Camp.

Battle Scenarios will be NOT replayable until the game ends. What happens in Gaul Forest stays in Gaul Forest.

When we finish the campaign, we can play any previous Battle Scenarios, possibly with an increased and/or customizable challenge level.

One Battle Scenario can be quite long. They are divided into stages and events and usually contain optional side missions alongside the main quest for a certain stage. We are planning to make a checkpoint based save system.


For example. The main mission is to fight Your way to the Gaul fortress through the forest. Side missions might be to find hidden troops in the forest and/or to loot local villagers resources.

Many of You have asked us if there will be choices to make during gameplay and the answer is Yes.
For example, it will be Your choice to either loot those villagers, kill them all or just let them escape.

We don't aim to make it overly complex as We are Legion: Rome is primarily an action game, but we want to make sure they noticeably matter for the story and game-ending (there will be more than one game ending).


We often come across obstacles, gates, etc. with which we will have to deal. We will also find appropriate tools for this, such as ballista and battering rams.

We divide Battle Scenarios into six modes:
- Classic Battle
- Siege - Attack
- City ​​takeover
- Siege - Defence
- Retreat
- Chase

Those modes have a specific set of objectives required to win, and some of the mechanics are exclusive for a given mode.

Some of You have asked us about free building fortifications, siege machines etc. At first, we thought it might be a good idea, but ultimately we forfeit this for various good reasons.
(storywise, Kassius is not an engineer, but he might help engineers during the Battle as a soldier).

We are planning to create some barricade or local defence spots upgrades instead, but it's subject to be tested and discussed.


Gates are down! Guards are dead! Time to take what is Yours and cut any hands trying to hold it... or maybe not? Mirabella my dear...

Gameplay-wise we want to create challenging, fast-paced and diverse missions for players with a good story and many Gaul Warriors behind them. We are preparing a player skill-based fencing system to allow Kassius to cut through enemies with the Legionary style from Gaius Julius Caesar's favourite X Legion.

During Battle Scenarios, we will be able to do Cohort quests that are purely fight-based. If You are a member of a Cohort specialized in Gladius&Scutum, then expect challenges like "Do 10 perfect blocks" or "Decapitate 10 enemies with Gladius". Simple, but it's a fun addition to otherwise event-based main and side quests.

Meanwhile, we are constantly working on improving our combat system, models, optimization, AI, and many other things that we will be sharing in Devlogs every three weeks. Feel free to chat with us about the game on our Discord Channel
https://discord.gg/KZwTUYmXqv

Stay vigilant, Legionary! Ave Caesar!
Yours "We are Legion: Rome" Titanite Games Team
PS. Have You seen this awesome Creating Process Video below "Add to Wishlist" button below? :)


https://store.steampowered.com/app/1120790/We_are_Legion_Rome/
Watch on YouTube

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