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Spelunky 2NewsPatch Notes: 1.20.2a
Game update

Patch Notes: 1.20.2a

Spelunky 2 · published 4 Feb 2021, 11:55 UTC

All newsPlayers around this dateRead on Steam
  • Fixed issue where stomping an enemy on a tight corridor could sometimes crush the player
  • Fixed issue where mounts were sometimes being crushed when trying to squeeze into tight gaps
  • Killing a certain miniboss in a certain blood moon zone will now drop a jetpack
  • Removed powerpack reward from a certain special Kali's altar in that same zone
  • A non-flying boomerang thrown by a player will now enrage vendors and NPCs
  • Paste bombs can now stick to floating orbs
  • Prevented players from riding a mount when they are bubbled
  • Ghosts no longer change hitboxes on being flashed by the camera
  • Fixed rare case where the Moon challenge could not spawn
  • Prevented mounts from jumping when their rider was using the mattock
  • Prevented hoverpack from turning off on being inked
  • Prevented hard boss from moving inside the level walls
  • Fixed issue where witchdoctors' voodoo attack could damage a player after they've revived with the Ankh
  • Tutorial can now be played in local coop
  • Waddler's storage floors will no longer activate on items until the items stand still
  • Dice shop prize list will now be deterministic among seeds
  • Added invulnerability frames to both Humphead's Hired Hand and present
  • Fixed issue where some pieces of rope weren't correctly being tagged as being from the player
  • Fixed gravity for stunned entities thrown by the pitcher's mitt on recovering from the stun
  • Fixed possible crash when Olmites were on top of a pushblock
  • Prevented tutorial signs' buttons from disappearing when the buttons prompt option was disabled
  • Fixed issue where only one floating orb breaking sound was playing at the same time
  • Fixed Jiangshi assassin rotation on being frozen
  • Fixed sword-like weapons rotation on attacking while climbing up
  • Added platform to the basecamp surface eggship while playing coop
  • Added wake-from-stun sound effect to mounts
  • Long timers can now correctly show times up until almost 100 hours
  • Reset grub's speed on starting to evolve
  • Fixed boulder's death cause
  • Fixed a set of extremely rare collision bugs
  • Added a couple of fields to the struct made available for AutoSplitting, exposing information about resets and door triggers. The layout should remain backwards compatible
  • Added command argument to use the old flip mode `-oldflip` for people having performance regressions after the 27th of January patch
  • Improved renderer initialization, this should fix being unable to boot the game after the 27th of January patch. If it doesn't, see previous change
  • Fixed case where the AI got stuck in a loop trying to attack an enemy
  • Fixed some issues in the AI path calculation
  • Prevented AI from getting stuck on thorny vines
  • Fixed AI being unable to jump over some thorny vines
  • The AI will now take into account if the Hired Hand fits through the hole when treating with shields and push blocks
  • Improved how the AI attacks to prevent attacking with the rear part of the whip to tiny entities (like bear traps)
  • Improved falling platform handling for the AI
  • Prevented AI from shooting or throwing when it is too close to the player
  • Prevented AI from trying to break some fragile floors using the eggplant, scepter, clone gun, teleporter, camera, or webgun
  • Improved falling damage prevention for the AI
  • Prevented AI from jumping into lava under certain circumstances
  • Prevented AI from just falling into death without reacting under certain circumstances

Online beta changes:

  • Some special crowns will now drop from players upon death
  • Fixed issue when the Ankh gets triggered while a player is entering or leaving a door
  • Fixed issue where wrong layer is rendered after player dies while the next target is in another layer
  • Fixed an issue which caused players in an ongoing run not to show as playing together in friend list
  • Fixed an issue that prevented joining through a Steam invite while the game was closed
More from Spelunky 2

Other announcements

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Community11 Nov 2025Ana Spelunky Plush is Here!Hey, everyone! Happy to let you all know that we've partnered with Youtooz to bring you (and us!) the Ana Spelunky plush ! And she's available for preorder right now for a limited time! After all those dangerous caves Ana's ready to explore some place a little more cozy - she'll be the perfect co-op partner at your home or office. And personally, we think she came out very cute in her new plush…Game update23 Nov 2022Patch Notes: v1.28Player indicators will no longer appear when there is only one player. · Fixed an issue that prevented the player from entering the portal in Duat. · "The Full Spelunky" achievement is now unlocked properly in all situations - it should unlock retroactively for players that should have it unlocked but haven't.Game update23 Sep 2022Patch Notes: v1.27Cross-play with other platforms will only become available after the other platforms are using v1.27 · Added back cross-play leaderboard filter. · Improved clock syncing to be as unobtrusive as possible (may fail to become unobtrusive very rarely) while still syncing properly 98%+ of the time.