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RatropolisNewsUpdate 1.0.7303 : Buffs on Bosses & Card Merchant
Major update

Update 1.0.7303 : Buffs on Bosses & Card Merchant

Ratropolis · published 25 Jan 2021, 08:44 UTC

All newsPlayers around this dateRead on Steam

Localization

  • Fixed some text misinterpretation. We have made significant progress on Chinese and Russian.
    * We want to thank our players who joined Discord Localization Channel(via https://discord.gg/brXuwje8QY) and corrected misinterpretations.
    Thank you for your time!

Contents

  • 9 New are available
  • Card Merchant
    - During a Card Purchase, same cards can no longer appear
    - Card Merchant has 1 of the following bonuses; "Upgraded Card Sales", "Bundle Sales", or "-50% All Card Sales
    * No bonus occurs on and
  • Added a Selection Button

Bug Fixes

  • Fixed a bug that prevented Advisor's effect from being applied to
  • Fixed a bug that duplicating a card affected by resets Ratizen Cost.
  • Fixed a bug that Rampage VFX didn't appear when card is used.
  • Fixed a bug that caused to get a [???] for players
  • Fixed a bug that several VFXs were displayed in the Upper portion of Card.
  • Fixed a bug that caused Bees to be unseen when a player activates
  • Fixed a bug that card upgrades gradually proceeded quest
  • Fixed a bug that upgrading did not turn a completed card into the Reward
  • Fixed a bug with the Advisor's figures were incorrectly applied.
  • Fixed a bug when entering an , some events and unlock were processed incorrectly.
  • Fixed a bug that caused to not return Ratizens when is failed to use
  • Fixed a bug that option did not function in version.
  • Fixed a bug that card could not upgrade itself.
  • Fixed a bug which caused card image to [???] when a Card is used to reset
  • Fixed a bug which Advisor's VFX effect stretched all over the card when a player uses active building
  • Fixed a bug that upgrading obtained by using resets Cost
  • Fixed a bug that Quest won't count cards gained using , and
  • Fixed a bug that reset Stock when is duplicated by
  • Fixed a bug that caused a game to pause when card is used in specific situation
  • Fixed a bug that also hit ally units
  • Fixed an infinite gold bug associated with in specific situation.
  • Fixed a bug in the Infinite Mode when a player skips a wave, gold acquired was different from what is shown.
  • Fixed a bug that didn't function properly.
  • Fixed a bug that healed ally units to the full HP.
  • Fixed a bug that card won't apply to
  • Fixed so it now has its intended illustration
  • Fixed a bug associated with use of card, after event. Enemies appeared in the blocked direction.
  • Fixed so correct figures for ATK & Speed buff are applied to allies
  • will no longer show as Ephemeral at pre-selection screen for upgrading
  • Fixed a bug that can deal damage to allies' units

Gameplay

  • , , : Max Attack Speed is decreased
  • : DMG increased (5 -> 8), Fires a single arrow (2 -> 1)
  • : Permanent Cost reduction increased (-20 -> -30) Units no longer cost Ratizen! If a sufficient capital is provided, players can hire as many as you desire, without having to worry about the housing. (Caution: When a hiring gets out of control, Ratropolis may slow down.)
  • All units: Ratizen Cost decreased 1~3-> 0
  • : No longer a service unit
  • : Cost increased (15 -> 30), Service Time decreased (180 -> 120)
  • : Cost increased (21 -> 40), Service Time decreased (80 -> 60)
  • : Cost increased (56 -> 110), Service Time decreased (80 -> 60), Service Time Reduction Per Kill effect decreased (3 -> 2)
  • : Cost increased (95 -> 140), Service Time decreased (80 -> 60)
  • : Service Time decreased (80 -> 60)
  • : Service Time decreased (60 -> 40)
  • : Service Time gain decreased (100% -> 30)
  • : Service Time Gain decreased (20 -> 10)
  • : Service Time Gain decreased (3 -> 1)
  • : Card Gain decreased (5 -> 2)
  • : Cost increased (20 -> 40)
  • : Rarity increased (Epic -> Legendary), Cost increased (54 -> 110)
  • : Number of Card that get cost reduction increased (3 -> 4)
  • : Removed ATK Reduction to Ally Group Effect
  • : Card Cost Reduction increased (20 -> 40)
  • : ATK increased (1 -> 2), Max HP increased (20 -> 26)
  • : Max HP increased (14 -> 18)
  • : Rarity decreased (Rare -> Common), Heal amount decreased (40-> 30)
  • : Rarity decreased (Rare -> Common), Cost decreased (120 -> 90)
  • : DMG penalty decreased (60% -> 30%), ATK Bonus decreased (3 -> 2)
  • : Ratizen Cost increased (3 -> 4)
  • : ATK Bonus decreased (2 -> 1), Cost decreased (180 -> 140)
  • : Leader Ability Cooldown reduction decreased (3 -> 2)
  • : ATK bonus decreased (2 -> 1), Duration increased (10 -> 15)
  • : Active Fire -> Automatic launch, Building Cooldown decreased (60s -> 10s), Slow Duration decreased (10s -> 3s)
  • , , : Max Attack Speed is increased
  • : DMG bonus decreased (100 -> 66)
  • : Flame DMG bonus decreased (66 -> 50)
  • : Size decreased
  • : Gold gain increased (20 -> 30)
  • : Lifesteal bonus increased (50% -> 100%)
  • : Card draw increased (2 -> 3)
  • : DMG applies within 3s
  • Advisor: Time Reduction to Tax Cycle increased (-1s -> -2s)
  • Advisor: Production Time reduction increased (50% -> 100%)
  • Advisor: Card Cost Reduction increased (10 -> 20)
  • Advisor: Slower Flame DMG cycle (-50% -> -33%)
  • Advisor: Defensive Wall HP Bonus decreased (100% -> 50%)
  • Advisor: Now gets upgraded Crackle(Lv2) Cards
  • Advisor: ATK bonus to all Ratron Cards Increased (5 -> 7)
  • Advisor: Condition for Morphed Card decreased (10 cards -> 7)
  • Advisor: Gold Gain increased (20 -> 30)
  • Advisor: Gold Gain increased (1 -> 2)
  • Advisor: Stock Bonus increased (3 -> 5)
  • Advisor: Economic-Card Cost Reduction increased (20% -> 50%)
  • Advisor: Play more Cards to increase next Wave Cycle (1 -> 5)
  • Enemy unit: Modified Ritual skill to Heal instead of invincibilityCurrently users' winning rate is around 87% over Wave 20 Boss, and 98% over Wave 30 Boss. The figures are too great.
    To challenge users on Boss encounters, we have upgraded skills for Bosses.
  • Boss: No defensive wall can stand against Charge Attack. It breaks any wall at single charge.
    - Ally units Knocked Back by charge receive 50% DMG of Weasel Chief.
  • Boss: +1 Def Buff instead of Lifesteal Buff
  • Boss: Fires 3 arrows per second. Sand Storm skill duration increased to 15s and Sandking fires arrow while casting it.
  • Boss: Modified Summon Skill. Instead of 3 Mummy, raises 3 Ancient Weasels. Removed Summoning Pattern that raised 4 Ancient Weasels.
    - Every 3rd Re-draw by player, Weasel Pharaoh heals near Weasels 35 HP/s for 3s.
  • Boss: Deals 300% Increased DMG against a Defensive Wall.
    - New Skill Pattern; Roar Skill is used just before Crouching. Then, 3 Lizard Warriors, 1 Lizard Archer, 1 Lizard Marine, and 1Lizard Champion appears.
    - Roar gives increased stun duration of 5s.
  • Boss: Deals 300% Increased DMG against a Defensive Wall.
    - Movement Speed increased by 30%.
    - Ally Units Knocked Back by Eagle Owl receive 50% DMG of Eagle Owl.
  • Boss: Deals 300% Increased DMG against a Defensive Wall.
    - Python Gains 1 ATK per Unit Devour by Predation Skill.
    - Ally Units Poisoned by Python Receive 1 Curse Stack instead of Incoming DMG Bonus Debuff.
  • Boss: Deals 300% Increased DMG against a Defensive Wall.
    - Fire Breath skill DMG increased (5/s).
    - AoE for Fire Breath is increased to 5.
    - After Egg Breeding Skill, fire that last 15s erupts over adjacent 9 AoE.
  • Boss: Deals 300% Increased DMG against a Defensive Wall.
    - Rage Returns Desert Fox to a Full HP, Gives +50% ATK Increase Buff.
    - When in Rage, Desert Fox Spreads Sand that Reduces ATK of Adjacent Units.
  • Boss: Deals 300% Increased DMG against a Defensive Wall.
    - +5 DEF to Mushroom Crab.
  • Boss: Deals 300% Increased DMG against a Defensive Wall.
    - Every Card Steal Grants Kraken +5 ATK DMG and Kraken heals up to 10% of Max HP

UI/UX

  • Changed illustrations for card tooltips
  • Added a Button in the upper-left corner of the screen that shows current ,
  • Added Advisor graphics next to refresh button in card purchase
  • Now a Caution message appears when an "Exit Game" button is clicked during play
  • Changed the playtime displayed on the Record and the statistics screen to display the actual elapsed time
  • Added an icon indicating the total number of units deployed on the when clicked
  • Added VFX to inform the range of a building when clicked on
  • : Added text to indicate the advisor category

Fan Art

  • drawn by Serastroph
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