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HYPERCHARGE: UnboxedNewsMajor Update #4 - New Maps, Weapons, Enemies, Skins and Improvements!
Major update

Major Update #4 - New Maps, Weapons, Enemies, Skins and Improvements!

HYPERCHARGE: Unboxed · published 12 Mar 2021, 22:22 UTC

All newsPlayers around this dateRead on Steam
Please Note: This is not the Survival update. We originally planned to launch it as Major Update #4. However, we shifted it back to give us more time to focus on it. (Date TBA) This also means you get to enjoy some new content whilst you wait. For those who are unfamiliar with our plans for the Survival update, you can find more information here.

Attention, Small Soldiers!

We are excited to bring you Major Update 4. With it, comes a wealth of content and improvements. This includes a music track, maps, skins, weapons, and enemies.

As always, we're eternally grateful for your support. Hypercharge keeps on getting better and better. The overall gameplay feels much more balanced, especially with the addition of Bots in our last major update. Our focus is now on Major Update #5, so please keep sharing your ideas and suggestions. You can reach us on our Steam forums or Discord Server.

Have you followed us on Steam? It’s a great way to stay up to date on anything new we’re working on.
The Shed is a small map with lots of jumping, tons of verticality and many shelves to use as cover.
Drones are quick and deadly. Be careful not to get cornered and watch out for when their cage breaks.
“Max, we have a problem”. Space Men have entered the atmosphere! Keep your eyes up, soldier.
Sometimes, a rifle doesn’t cut it. Atomize your foe with the Plasma Cannon! (Gameplay balance pending)
With great power comes great responsibility. Be warned, the Plasma Beam can bounce back and hit you!

New Content & Tweaks

  • Added new enemy type "Drone"
  • Added new enemy type "Space Men"
  • Added 2 new Cyberfury heads "Samuri" and "PsyClone"
  • Added 2 new Insectoid heads "Charlotte" and "Squirm"
  • Added 2 new Cyberfury skins "Dungeons" and "The King"
  • Added 2 new Insectoid skins "Jacket" and "Ritual"
  • Added new Music Track for Shed map.
  • Added new Multiplayer Map "The Lost Isle" - The tutorial level has now been reworked and expanded for use in Deathmatch, Team Deathmatch and Plague.
  • Added new Cooperative and Multiplayer map "Shed of the Dead" - The claustrophobic level from part of the new level series we're building, this bonus map introduces some new enemies.
  • Added new weapon "Plasma Cannon" - Delete your foes from existence! (Multiplayer Balance Pending, Batteries Not Included)
  • Added HYPERCORE Shield Effect (Can now see if shield is active)
  • Added local multiplayer options to the singleplayer menu, so you can play PvP against bots.
  • Added missing GameRules for customising Weapons and Attachments in Multiplayer.
  • Added more feedback particles to enemies and varius game events.
  • Added improved tutorial loading screen image and map preview image.

Improvements

  • Improved overall loading system of the game, results in much faster load times, less stuttering and overall better memory usage.
  • Improved many NPCs' AI and Animation performance.
  • Improved gameplay on all levels, included new weapons and NPCs in base levels.
  • Improved bot navigation on all levels.
  • Improved PvP spawnpoints in a number of levels.
  • Improved reload and firing animations for players in thirdperson.
  • Improved lightmap resource usage on a few maps.
  • Improved Garden pond rocks for AI navigation.
  • Improved performance in a number of areas.
  • Improved performance of zombie blood FX and brick-break FX.

Fixes

  • Fixed crashing issue related to pickup cleanup.
  • Fixed gliderplanes being able to have their AI disabled on damage.
  • Fixed players getting hit markers for enemies that died later than their last damage.
  • Fixed impact particles blinding the players view.
  • Fixed server list using full players count to give incorrect server version.
  • Fixed missing materials in first level.
  • Fixed Demolisher getting stuck in the Garden and Kitchen levels.
  • Fixed stuck-spots in a few levels.
  • Fixed some formatting issues in the end of round UI.
  • Fixed PvP ranks going black at end of the round.
  • Fixed Meanbot pathing on Tutorial map.
  • Fixed Dust particle not being removed on Low/Med.
  • Fixed lighting issues when running the game on Low in Kitchen and Garden.
  • Fixed UFO blast and collision physics.
  • Fixed ArmyMan parachute issues.
  • Fixed Yanks not turning properly sometimes.
  • Fixed Chungus animations and missing morph targets.
  • Fixed UFO bullet impact damage events.
  • Fixed LODs for ArmyMen and Soldiers dioramas.
  • Fixed holes in the wall in Airhockey_Shuffle.
  • Fixed airhockey pathing to try help bots not fall off the edge as much.
  • Fixed turning wobble in low FPS situations.
  • Fixed not being able to build on Turret Bases when in a server.
  • Fixed ghost buildable outline bug after a turret is destroyed bu the build tool
  • Fixed invisible jump-vents on Kitchenn map when in a server.
  • Fixed DK mode cheat not working anymore.

Cheers for your support and have fun! - Joe
- Digital Cybercherries.

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