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RatropolisNewsUpdate 1.0.7401 : Save & Load & Turkish
In-game event

Update 1.0.7401 : Save & Load & Turkish

Ratropolis · published 24 Feb 2021, 05:22 UTC

All newsPlayers around this dateRead on Steam

Greetings from CasselWolf and the development team of Ratropolis!
Team Casselgames has put an entire effort to implement the save & load feature that many has requested before. Please understand that we just began working on the feature in February.

Localization

  • Fixed some text misinterpretation.
  • Finished Localization by Caner Akbaba

Contents

  • Added feature
    When a player reaches a savepoint, the game will autosave the progress. You can continue playing from the title screen.
    * feature is not perfect yet. Updates and fixes may follow in case of bug. Please report bugs to us.
  • Reduced random factors that affect the event occurrence
    Event only: Instead of a random reward selection, you can view the name of an advisor or a card to choose during the event.
  • Steam Trading Cards are now available!

Bug Fixes

  • Fixed a bug that the range of a building wouldn't properly show when clicked on
  • Fixed a bug that the range of a building wouldn't properly show when clicked on
  • Fixed an issue where the duration of event was shorter than the description. Correct duration is applied.
  • Fixed an issue where the increased Ratizen number diminishes as building built with card effect is destroyed.
  • Advisor: Fixed a bug that when a Lv2 building card is played, advisor's passive skill upgrades a random building card
  • Fixed a bug that when a is used on a military unit, ratizen cost didn't return after its service time ends
  • Fixed a bug that effect remained to the card even after the card is played.
  • Fixed an issue that building was not affected by card when is played.
  • Fixed the conditions for and achievement to correctly match the description
  • Fixed a bug that quest didn't count a building constructed by the help of advisor's passive skill as an upgrade
  • Fixed a bug that didn't upgrade other leader's cards in a few special cases
  • Fixed from increasing the Percentage of gold spent for (ATK of arrows fired from Gold Tower is proportionate to the gold deducted from player's treasury)
  • Fixed a bug that advisor's card cost reduction was incorrectly applied in the special case.
  • Fixed a bug that card affected all existing ally units instead of a selected group.
  • Fixed card so that it won't affect skill duration of .
  • Fixed a bug that advisor didn't increase Attack Speed for and
  • Fixed a bug related to . Demolishing will not trigger uncloaking of , , and
  • In some cases, cards changed from , , etc. were totally different from what card description put out(explained). Card changes are back to normal now.

Gameplay

  • : Card Gain increased (2 -> 3)
  • card: Will no longer diminish ATK power of selected group
  • : Cost decreased 83 -> 50
  • : Increased DMG 20 -> 30 and Effect of Area(range) 2 -> 3
  • : Required Ratizen decreased 3 -> 2
  • : Rarity increased Epic -> Legendary, Cost decreased 110 -> 50, Gold gain increased 60 -> 100
  • : Rarity decreased Legendary -> Epic, more cards in effect 3 -> 5
  • : Gold gain increased 40 -> 50
  • : Cost decreased 31 -> 20
  • : Leader ability cooldown reduction increased -1 -> -3 whenever you morph a card
  • : Removes fewer ally units 3 -> 2, gold gain for each target increased 100 -> 150
  • : Card cost decreased 60 -> 40
  • : ATK increased 4 -> 5
  • : Card cost decreased 78 -> 70, ATK increased 4 -> 6
  • : Card rarity decreased Rare -> Common
  • : Card cost decreased 70 -> 50
  • : Card rarity increased Rare -> Epic, cost increased 35 -> 70, Number of summoned unit increased 1 -> 2
  • : Increased Soul Siphon card count to your hand 3 -> 4
  • : Gold gain increase 40 -> 60
  • : Card rarity decreased Rare -> Common, ATK decreased 4 -> 3, HP decreased 34 -> 15, HP increase based on notoriety level increased 50% -> 100%
  • : Convert more units in target group into ephemeral cards 3 -> 4
  • : Card rarity increased Common -> Rare, ATK increased 6 -> 8, HP increased 28 -> 40
  • : Labor duration decreased 40 -> 30
  • : Gold gain increased 100 -> 200
  • : Decreased ratizens required for a card purchase 3 -> 1
  • Advisor(Name changed from Exchequer): Decreased tax increase 100% -> 50%
  • Advisor: Gold gain increased 1 -> 2
  • Advisor: Increased movement debuff to enemy 20% -> 40%
  • Advisor: ATK bonus to all Ratron Cards Increased (7 -> 10)
  • Advisor: Stun was OP. Now has 50% chance to stun enemy
  • Advisor: Increased ratizen gain 1 -> 2
  • Advisor: Adjusted HP increase to +1 Max HP per every 2 Notoriety points
  • Advisor: Adjusted Re-draw cost -5 -> -10
  • Advisor: Extra sale when purchasing a card 25% -> 50%
  • Advisor: Reduced required card uses for skill 5 -> 4 buildings to play
  • Advisor: Available choice increased 10 -> 12
  • Forest Weasels: Increased HP +2
  • Forest Lizards: Increased HP ( +7 ~ +10)
  • Forest Lizards: Decreased unit appearance -10%
  • Wave 4,11,12,17,18,19,27,28,29,30: Increased number of enemy appearance.
  • Wave 5,6,7,8,13,20,23: Decreased number of enemy appearance.

UI/UX

  • Decreased the size of the boss's HP bar.
  • button from a game pause will direct players to the Title Screen instead of the desktop.

Fan Art

  • drawn by 勞鼠
  • drawn by somadeathberry
  • drawn by somadeathberry
  • drawn by somadeathberry
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