Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DEADNewsThe next game
Community

The next game

DEAD · published 6 Feb 2021, 20:30 UTC

All newsPlayers around this dateRead on Steam

Hello,

Over the last 2 months we have been creating a new game, DREAD, last month you saw a GIF of a prototype for it showcasing new things like bullet casings dropping, smaller bullets, and more detailed environments (the ground looks nicer). Below is that GIF again:

I personally wanted to give another update to what has been going on, even though not as flashy as the GIF above it should give you a lot of info on how the game will play. Dread is the sequel to DEAD. It will explore a lot of the world as well as be a multiplayer, online, pvp/pve game. We currently have around 8 people working on the game and our current price point is undecided either being free with paid content or 10 dollars flat out (Regardless it will need paid something to support it staying online). We are creating it as a collaborative project though we are looking for publishers, or/and direct funding so we can get it done a lot sooner and make it a lot more public and have a proper advertising campaign besides this game, which was a test to see how well a free game would do in a niche market.

DREAD is currently looking to be online-only but we are thinking to do singleplayer. The reason our first thought is to not do singleplayer is because it wouldn't make very much since because of how we are planing to do our inventory system which will be along the lines of something like Diablo, Unturned, or a more modern example like Escape from Tarkov. We know people don't have online abilities and steady internet so we are trying to keep it simple as DEAD is when it comes to data but using Godot instead of GameMaker 2. GameMaker 2s biggest problems were path-finding takes up far too much CPU and barely works to where similar games like Hotline Miami usually only have 1-10 enemies on screen for stability reasons. Godot does not have these problems and is an open-source engine giving a far better community and easier to get support for when we have problems unlike GameMaker which is a private company constantly changing owners and gets very little proper support and help from others without paying large sums of money. I will never use GameMaker for another project again.

Dread will be the second game in this series. Below is an of one of the smaller maps in the game and has a lot of descriptors on it. This is an image of the current thought process when it comes to creating new maps.


(a link to an imgur post where you can click or download the image to have a better look: https://imgur.com/gallery/hUXZazz)
We want to make sure the maps are easier to travel while having obvious blockades like vents that you need to unscrew to get into, office doors that are locked and require a key or the need to use explosives. We also want to make sure there is a proper amount of obvious lore like the three mutilated bodies and floors painted in blood. Other thoughts would include making sure it feels like it is lived in with desks not all looking the same, large office rooms with wires strewn about with cables, and papers where papers go.

Here is a link: https://discord.gg/G5uRZzQYXH : to our discord. Currently, we have been slowly stockpiling people to grow the community though we are not posting very much publicly there as there isn't much to show besides back-end stuff. We plan on posting more content in there as well as here. it is much easier to respond to any questions there.

Thanks for reading if you got this far.

George.

More from DEAD

Other announcements

All news
Major update20 Aug 2025Depthminer: Beta 0.1, and HPGE V1My last post was in March, 2025. It is now Jul... the 17th of August, 2025, AUGUST Depthminer: MMO For a little over 6 years I have been working on and off on Depthminer and it's various versions. There has been like 50 versions of this game and now I am releasing the last version I will be working on as this version will become what my vision is: A free sandbox mmo that's fun, doesn't waste yo…Community18 Mar 2025Hello and Goodbye (The Future of VR/AR and what that even means) P.2Take a moment to read over the article, I would appreciate your input! The Game Right Now Hello, I'd like to say firstly: Thank you for playing my game(s). If you have played all of them up until this point... amazing. At least 80,000 people have played my games which is simply hard to understand. It's really cool. I do need to move on. The total number could be 500,000, but 80,000 is a safer b…Game update28 Dec 2024Map AdditionAdded a odd challenge map I made in 2 hours called "destroy" based off the idea of needing to destroy wood. I was going to call it wood. This update is also one to clarify that I fixed a bunch of stuff in the last 3 months but have not been on top of making announcements or keeping track of everything I did due to personal life situations.