
New Features
Bug Fix
Sentinel
Convenience
Added new indication on who to speak to when you finish a boss
Balance
Classes:
Technophobe:
damage increased from 3-5 to 5-7
Seismologist:
Shield reduced from 110-130 to 80-100
Damaged reduced from 13-15 to 12-14
Modules:
Chances to receive a legendary module reduced from 10% to 5%
Chances to receive an epic module reduced from 20% to 15%
AGILITY BOOST: After an attack, a successful dodge recharges your shield by %
Doing a dodge after a successful attack recharges your shield by %
TANK:Your attack recharges your shield by % of your damages.
Every strikes, your attack recharges your shield by % of your damages.
PREVENTIVE SHIELD:
Fixed to proc once per attack done
Charge reduced from 50/100/150% to 30/50/80% of your last attack
GOD OF WAR: Your max health is reduced by 90% but your damaged increase by 100/150/200%
Your damage increases by 100/150/200% but your shield can no longer load and you can not get any more healing.
SHIELD TRANSFER:
Excess healing and excess shield transferred reduced from 50/70/100 to 20/40/60
HOLD ON:
The maximum shield is now a fixed value instead of a percentage
PREPARATION:
Shield gained reduced from 150/200/400% to 50/100/150%
Ennemies:
The Sentinel
Alpha experiment
Mortar:
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Thank you for your help and support! The team is now working on the next patch (28/10). More on that very soon.