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The Long DriveNewsIt's about time
In-game event

It's about time

The Long Drive · published 1 Jun 2021, 10:09 UTC

All newsPlayers around this dateRead on Steam

v2021.06.01B:

Loading older saves is possible, but car parts may be in the wrong place on the car.
Buildings may be somewhere else and near them there is a risk that you will fall under the terrain.
Other than these you should be able to continue old saves.

As always, you can switch back to the old version through betas if you want to.
(though I had to delete a few versions from the list, because there was not enough room for this one)

  • Added new shoot decals
  • Added multiple language support
    (language txts go in /TheLongDrive_Data/Languages/)
    The game has a few languages currently translated with google translate.
    In the future language files will be available from the steamworkshop, and anyone will be able to upload any language they want.
  • Added new vehicles
  • Added a new building
  • Added giraffe balloon
  • Added License plates
  • Added clocks
  • and a few other items (and a secret one)
  • Added New Radio Stuff
  • Added grass mode
  • Added ability to rub or touch everything with your hand (key: Alt)
    (also good for waving)
  • Katana is working
  • Mirrors can be attached to almost anywhere
  • Changed water tap model
  • Changed trailer model
  • Changed barrel model
  • Sitting poses look more realistic
  • Fixed Loading text not showing in main menu when pressed continue
  • Fixed wheels moving back and forth when the car is not moving
  • Fixed cars not reaching top speed
    (I had clutch axis enabled, so this "issue" was there only for me)
  • Maybe fixed rabbit spawn, which was working before,
    but I still had to fix it, because it wasn't for some reason
  • Fixed some texture and rust problems with the buses
  • Fixed being able to open glove stores on a few cars after dismounting
  • Fixed Paint and other cans not exploding from other explosions
  • Fixed the neon lamp not having collider
  • Fixed two of the car doors being only 1 kg
  • Slightly improved door squeak
  • Minor optimization with materials
  • Now more fluid containers contents can affect the same object's mass
  • If you push the car while you are in the air, you will push yourself back
  • And some changes under the hood, which I already forgot about

The plan now is to work on improved AI, more animals/enemies, food and multiplayer and of course new vehicles, buildings, items and features.
We don't know which one will come first, but the next updates should be released faster than this one was.
We will have a live stream sometime about this update, like we had before on our youtube channel.
Here is a teaser about this update if you haven't seen it yet:
https://www.youtube.com/watch?v=jApr1h-LkrA

Have fun! ːsteamhappyː

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