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Dead Age 2NewsDead Age 2 Version 1.0.3 - More bugfixes
In-game event

Dead Age 2 Version 1.0.3 - More bugfixes

Dead Age 2 · published 1 Apr 2021, 18:50 UTC

All newsPlayers around this dateRead on Steam

https://store.steampowered.com/app/951430/Dead_Age_2/

Dear Survivors & Dear Jasons ,

Shortly before Easter there is another patch that fixes various bugs, most of which were posted by the community.
Thank you for your support, because this way the (smaller) bugs will be fixed faster. :-)
Luckily our only programmer is very fast, so we got some stuff together this week.

If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.

After a few days of exchanging bugs with Easter eggs we will improve some skills from balancing. You can still give feedback here before we work on it.
https://steamcommunity.com/app/951430/discussions/0/3104642254775088723/
But we need to find a consensus of all different opinions here. It's kind of like a faction alliance xD

One week later we will work on additional survival options. Nothing big, but small ways to make the game even harder. If you are interested in that, just have a look here:
https://steamcommunity.com/app/951430/discussions/0/3104642254777784285/

Bugfixes & small improvements

  • fixed a crash that could occur during the merchant escort event when using Spanish language
  • changed entrance to Army HQ to not require the armor or reputation ONCE you talked to Charles
  • fixed that merchant Joe was still available in the outpost after certain story events
  • fixed that Steven and Hank in the final dungeon events would not have the same stats they had when being part of player's camp members
  • fixed that the game could get stuck if Jack was knocked out during a fight
  • fixed some occasions of side jobs that didn't make sense because of the faction alliance in chapter 2 of the story
  • fixed that side jobs from the outpost in Snake Desert could have the wrong quest giver depending on story decisions by the player
  • fixed a crash that could occur when clicking the right mouse button quickly while reentering the base in the office dungeon
  • fixed that the loot event with the injured person on the ground could get stuck when clicking through the result dialogues too fast
  • improved animations for Crawler when reacting to buff damage and while KO
  • improved Weapon Test Event: the pistol given to the player will now be called: "Experimental Beretta" during the test combat
  • fixed issues with progress count display of some quest tasks during the final dungeon
  • fixed a crash that occurred when leaving the game back to main menu during a loot event scenario
  • Suit zombie will no longer call reinforcement when the hit kills it
  • the Smuggler merchant portrait offering subway travel will now be exchanged in case the player made smugglers his enemy in chapter 2 of the story
  • improved handling of corrupted save files in the main menu when trying to load a game (if a backup is loadable it will replace the save with that backup otherwise the file is removed)
  • right clicking while the mouse is over an enemy during target selection will now go one step back instead of confirming the attack
  • when escorting a prisoner for the cop side job they will now show a speech bubble instead of a broken dialogue when loosing to much health
  • when killing a Tough Brawler the old body will now disappear as the Crawler is spawned in its place
  • fixed a bug where 2 enemies could summon a reinforcement on to the same slot
  • fixed that a character doing the hunting job in camp could sometimes visually try to climb up in the air through the hunting stand
  • fixed that the heavy armor of armored enemies didn't break properly if they got damaged by walking into a trap
  • fixed brief error logs when leaving the game back to main menu while in a scene with thunderstorm effects
  • fixed a bug where survivors could behave strangely when leaving the camp, then entering the final dungeon and then going into the first fight with them
  • fixed main survivors that were fighting with you while they didn't really belong to your party didn't properly show up in the combat inventory screen
  • fixed that some nodes on the map southern of Freedom City West didn't show their correct area color
  • fixed that combat equipment is sometimes visible spawning in the ground for one frame

If you have any problems, please use the forum.
https://steamcommunity.com/app/951430/discussions/1/
And you can always visit us in discord: DISCORD

Have fun and stay healthy!
Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team

https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/

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