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AutonautsNewsQuality AutoQOLs in the Pipeline
Community

Quality AutoQOLs in the Pipeline

Autonauts · published 9 Jun 2021, 07:54 UTC

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Hello Autoneers. We're still hard at work on the new Survival mode and progress is sure and steady. We know you're all keen as mustard to get your hands on it but unfortunately we still can't really give you a release date yet. Sorry ːsteamsadː In the mean time we thought we'd share with you some of the QOLs that have improved the Autonauting experience in the original modes. These will be released at the same time as Survival.

Bot Database
* Shared scripting added. Multiple bots can subscribe to the same script and all will receive subsequent changes.
* Pressing B will now access the bot database, if it's available.
* Uploading a new script or renaming an old script will autoscroll the list to the new script.
* Data Storages can now upload/download directly to the database.
* Hovering over a script name will now show a preview of the script.
* Bot scripts can now be appended to using CTRL-click on the Download button in the Database.

Signs:
* A new tab was added for easy sign management.
* Signs can now be added to an upgrade slot.
* Signs that are being held can now be selected in Area Edit.
* Shout Sign Name button added to Sign Edit panel.
* Pressing Z while sign is an upgrade will shout the Sign's name instead of "Go!" (if we're not holding something else that reacts to Z).
* Settings option added to allow Signs to always face the camera.
* Sign Edit options merged with Area Edit options.

General changes
* Search areas now don't get cropped to visible plots.
* When a bot uploads a Crude Storage the target bot will now autostart the new script.
* Bot List filter added (active, broken tool, dead etc).
* Clicking any instruction in the pull-out tab on the brain now adds the instruction to the end of the script.
* Clicking If/IfElse with some instructions highlighted will now auto-wrap those instructions into the If/IfElse.
* Multiple cameras added. Use numpad 1-5 keys to change between them.
* Right ALT key now works.
* When a building is moved, any bots moving to that building will change course to the new location.
* Bots now routefind on paths/roads properly.

Bug fixes
* So many bug fixes!

So, lots of improvements to the Database and Signs and plenty of general upgrades to make automating easier and more fun. Hopefully this gives everyone something to look forward to, even if they don't want to fight in Survival :smile:

Love from Gary and Aaron

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