Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hunt the MuglumpNewsBig update coming
Community

Big update coming

Hunt the Muglump · published 23 May 2021, 02:44 UTC

All newsPlayers around this dateRead on Steam

This 9-year old was very excited to playtest the new version of Hunt the Muglump this evening. I even asked him if he wanted to play Mortal Kombat with me (the original, of course) and he was like "no thanks, I want to spend as much time as possible playing Hunt the Muglump tonight." This update adds a new gameplay aspect to the game that I am very excited to introduce. A new gameplay feature that really spins the narrative on the whole "cat and mouse" aspect of Hunt the Muglump and when the Silverback Muglump shows up, make no mistake, you are now the prey. I also am including a new game mode called HunterAndPrey which is really designed to make this new gameplay aspect shine and I have to say speaking personally I have had quite a bit of fun playing it myself. If you enjoy games with impossible difficulty and low consequences I think you'll find this one a great game to just kind of drop in and out of when you have some time to kill and want something challenging but low commitment. And yes, in a future update I will be adding some sort of scorekeeping based on survival time or most number of moves, because in HunterAndPrey mode literally every move you make is life or death. One thing I realized recently is that with what I built for Hunt the Muglump there is actually foundation there to create even more interesting and compelling gameplay. So I have decided to do that before I move on to work on my next game. I mean, I am grateful for all 40 of you that have played this game so far, I truly am (though if you played the game, and enjoyed it, and haven't left a review I literally covet just a few moments of your time to say something positive to the Steam Community about my game. It would literally mean the world to me). Also included in this update is a slight retouching to the UI to a color scheme I think many will find easier on the eyes, and an update to the look of the Muglumps themselves as well as a few minor enhancements and bug fixes. The fully playable test build is being run right now and so far no issues so I think within a week or so if all continues to go well, I'll be able to release. As you can see we have the best tester at Vyl Games on the job so I am quite certain any bugs will be discovered and squashed posthaste! In future updates I intend to add yet another type of muglump to the game that is really quite different from anything else we have encountered yet and I think will add a fun, mischievous, and hopefully mildly annoying aspect to the game. Additionally, I will be replacing the concept of 'Difficulty' as it exists today in the settings menu with more of a scenario based approach. With the engine I have in place I think with just a few more gameplay enhancements I can set up a number of interesting pre-made puzzle type scenarios that will add interesting and unique ways to experience Hunt the Muglump. And of course Custom Mode will still be available, however I will in a future update unlock it from the start, because as my son and I have discovered just playing with the engine is easily half the fun of this game. I will also be adding new and creative ways to amp up the difficulty. Roaming muglumps? Endless Mode? All this and more coming soon and Hunt the Muglump will remain at the very low price of $2.99 but if that's too rich for your blood it also often goes on sale for $.99. And if that is too still too rich for your blood I will also be releasing in the near future a playable demo with an in game tutorial that teaches you every aspect of how to play and what to expect from Hunt the Muglump. If you made it this far I thank you. I am really excited about the future changes I have in store for this game, and I hope you will join me in experiencing them in the upcoming months. Hunt the Muglump isn't a game for everyone probably, but if you enjoy old school style games from the Commodore 64 or early NES era with crazy difficulty, goofy graphics, simple yet catchy tunes, and a ton of replayability, then I definitely recommend that you give Hunt the Muglump a try. I say that not only as its creator but as someone who enjoys playing it myself. Thank you.

More from Hunt the Muglump

Other announcements

All news
Community3 May 2026Hunt the Muglump May, 2026 DevLogAfter a bit of a hiatus, I’m finally getting back into the flow—and this video felt like the perfect place to start. While working on updates for Hunt the Muglump, I ran into a gamepad/input issue that genuinely made no sense at first… the kind of bug where even after years of development experience, you just sit there thinking, “wait… what?” In this devlog, I walk through: What went wrong Why…Game update20 Apr 20267.1.1 UpdateWell update 7.1.0 wasn't the greatest, not going to lie. But 7.1.1 will be amazing :-D I fixed an issue with Gamepad detection that had to do with a conflict between Unity's Legacy Input System and the modern Input System. Also I built a Linux native build so Hunt the Muglump should work great on Steam Deck and Linux in general now rather than having to run through Proton.Game update19 Apr 2026Update notes for build 7.1.0It's been a while since this game received any update. I've meant well but life happened. Anyway, I've removed the iOS controls from the Steam Windows and MacOS builds, updated some of the UI, fixed a few bugs, and overall improved the game experience. Please leave feedback on the Steam Discussion forum if you notice anything that seems out of sorts.