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WarPlanNewsWarplan - v1.00.10 Update
Game update

Warplan - v1.00.10 Update

WarPlan · published 17 Mar 2021, 08:42 UTC

All newsPlayers around this dateRead on Steam

We have released a new update for Warplan, including many fixes and improvements.

• Fixed scripts that give oil to countries
• Fixed pursuit and interception gives proper fleet ID increases
• Fixed pursuit title on combat logs
• Fixed interdiction with night mission
• Fixed information panel and added splitter between convoy and controller
• Fixed supply and oil issues with pursuit and interception
• Fixed invading same hex destroy unit there bug
• Change priority reinforcement button so it more distinguishable and updated the tooltip
• Change naval bombardment support will now include any naval unit not in port within a 1 hex radius of the defender for the attacker or defender to put in support for attacks and not use operation points
• Change options save button location to top and in gold
• Fixed out of supply fleets intercepting
• Fixed out of supply fleets supply interdicting
• Fixed sunk fleet selector bug
• Added flavor message for CV ground support
• Change text on "Recon. very low" -> "Reconnaissance very low"
• Fixed $ModifyCountry script with lifespan=continuous bug
• Fixed Vladivostok and Persian Lend Lease scripts for Russia
• Fixed invasion erase unit already there bug
• Added hotkey for changing unit status
• Change Norway's Oslo division strength 3 -> strength 7
• Fixed "basic supply" messaging for air units
• Russian Front Changes
o Change if neutral Russian production boosts after June 1941 have been pushed back and reduced to allow for a valid Axis 1942 strategy
o Change map terrain and rivers in Russia for a slower progress game
o Change Soviet armor and mech operation point increased moved back 6 months.
o Change Soviet default experience lowered from 35% to 30%
o Added Soviet corps will now automatically convert to an Army if the health is 18+ or a split Army is health is lower than 18
o Improved Axis A.I. defensive lines in Russia
• Added flavor text for carrier damage
• Added improved combat log text
• Added CV flying auto ground support as if it was naval bombarment
• Fixed out of oil air units flying support
• Fixed seeing A.I. supply with hotkey
• Fixed fleets transporting units do not raid supply or convoys
• Added a more verbose message on trades with other major powers dealing with insufficient merchants
• Fixed negative merchant marine text
• Change vertical scroll bar width +5 pixels
• Change save text in options is now larger, colored, and bold, so it is easier to see
• Added hot key "V" for invasion when on a fleet
• Fixed "k" key when renaming
• Fixed supply truck text in production menu
• Fixed fleets transporting units can't block supply
• Fixed A.I. DOW bug with invasions causing loss of production
• Fixed undo unit production bug
• Added Kronstadt label to map
• Fixed convoy from major power owned hex showing what is being shipped instead of what was shipped on convoy screen
• Fixed some A.I. land unit move updates
• Added choice to have A.I. keep historical or random plan in main menu
• Fixed disembark not costing landing craft bug
• Fixed disembark not setting half movement bug
• Fixed blizzard locked port at 148,75
• Change casualty to kill level by 7% (means less kills more effectiveness loss)
• Fixed unit repair rounding error
• Change lowered heavy armor tech advancement progress in tanks and defense
• Fixed A.I. transport loop bug
• Added +60 manpower per Waffen manpower game event
• Fixed naval unit on land/sea/rail hex there is no convoy here raid bug
• Fixed A.I. fleets changing ports to raider mode so they don't kill themselves intercepting
• Change weather zone in Cairo area Mediterranean -> Semi-Arid
• Port sizes 5+ may no longer be attacked by surface ships
• Port size 1-4 defense is now 5.
• Fixed 0 air unit counter removal bug
• Fixed minor air unit not being able to use supply trucks
• Fixed land/air units no longer recover effectiveness in a fleet
• Change beachhead supply can be now from any fleet including one transporting land and air
• Change adjusted hold retreat due to holds vs high odds attacks were too good
• Added land and air units being transported by naval will lose 5% effectiveness a turn
• Fixed invasion/disembark selection based on landing craft available
• Fixed damage on production when captured
• Fixed cleared game statistics error in 1944 scenario
• Added Dunkirk to map
• Change armor, mech, air use 2 supply trucks per 10 strength
• Change supply trucks yield 50% base recovery +1 = 4%
• Fixed air interdiction combat log to show defending fleet
• Fixed convoy attack system
• Change Sardinia resource moved to mainland and a strategic resource added to Sardinia instead
• Added flavor text for when a surface fleet successfully engages a carrier fleet on the surface
• Change base chance of air transport being shot down 0% -> 33% when intercepted + damage
difference
• Change Air transporting and paradropping cost 1 oil now.
• Change A.I. sends more production to reinforcements for minor powers
• Fixed A.I. move override other unit bug
• Fixed A.I. merge unit bug when not type available
• Added when exiting options it autosaves them
• Fixed corps to army upgrade bug
• Fixed A.I. order clearing bug
• Fixed historical/random plan toggle on saved games
• Fixed A.I. scripting for attacking Benelux with the new rule set concerning Benelux DOWs
• Fixed minor change advancement bug
• Fixed double message with garrison change
• Fixed deploy to production blank screen bug
• Fixed air convoy raid bug
• Change oil production will now also reflect the current entry status of the nation
• Fixed merging units will keep the speciality but if 2 units have specialty one will be lost
• Added better flavor log for convoy raids
• Fixed phantom air to air encounters showing air that never flew in land combat
• Fixed operation point use during air transport combat
• Fixed Carrier battle bug in AA or A2A combat
• Fixed combat logs not clearing when going back to main menu
• Added "quick save" button to save menu so players can save the game under the same name they loaded with
• Fixed double intercept problem
• Fixed conquest end of game error in PBEM
• Fixed Luxembourg message on DOW
• Fixed Vladivostok message on USSR surrender
• Added option to toggle "Ease of Access" for disabled players.
• Added ready date in production
• Fixed destroyed naval fleet corrupting hex data
• Added extra message for destroyed fleet in combat
• Fixed escort light up
• Fixed right click disembark
• Fixed CV air damage to where they take the correct amount of air to air damage
• Fixed intercept operation point use vs CV missions
• Fixed air disembark cost to -15% effectiveness
• Fixed specialization for land units
• Fixed escort light up part 2
• Fixed CV air repair
• Fixed control+RMB to unload land units
• Fixed A.I. air area checking

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