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Almighty: Kill Your GodsNewsNew Almighty Update Available - Version 0.1.55
Community

New Almighty Update Available - Version 0.1.55

Almighty: Kill Your Gods · published 11 Oct 2021, 16:22 UTC

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Hey, Alphas!

With our latest update, our work to improve the game’s quality, and add new content continues as we move toward our vision for Version 1. There are still some known issues that we need to fix, but we feel this update is a lot smoother and stable than previous versions. We’ve fleshed out the Hollows more by adding a lot more hazards, grinders, destroyable doors, and exploding barrels. That said, there is still a lot of work to do here to make them feel more threatening.

We’ve also started to flesh out the Home Island, adding the Boatyard, Brewery and Lighthouses. Soon, we’ll be adding the Academy, and a Bar and Stage to the Brewery. All these new features will feed into the island prestige and economy updates that we will be adding soon. They will also provide other benefits, such as the Brewery providing Libations to purchase. These will provide the player with buffs like Tonics.

The Academy will help train and upgrade your Kindred. We have improved the Kindred, giving them a jump ability, and they now should use the correct tools for the job, like carrying barrels or buckets back from the well, a scythe in the fields, or using a fishing rod whilst fishing.
There’s a lot of changes and improvements in this update that we hope you’ll enjoy, and there is still more to come! Again, we would like to thank everyone for their support. Please keep your feedback and suggestions coming.

Change log

• Refactor of save system, moving it from registry to fix potential crash bugs and game not starting.
• Continued memory optimizations, fixes to memory usage.
• Improved Kindred behaviors on Home Island.
• Fixed issue with Gods not spawning until all island zones were at level three.
• Added upgradable Lighthouses to Home Island.
• Added Boatyard to Home Island, further functionality to follow.
• Added Brewery to Home Island, further functionality to follow.
• Added Enlil Hollows.
• Added Grinders, Drills and destroyable Doors to Hollows, impact damage still placeholder.
• Added exploding Barrels to Hollows.
• Lore unlocked UI pop up added to Knowledge Quest collection.
• Optimization and design improvements to Garm Island.
• Optimization and design improvements to Asena Island.
• Optimization and design improvements to Cavall Island.
• Optimization and design improvements to Enki Island.
• Optimization and design improvements to Enlil Island.
• Optimization and design improvements to Anu Island.
• Optimization and improvements to Home Island.
• Stopped players being able to remove and salvage gear from loadouts that are necessary for quests.
• Default loadouts now unlock for editing at correct quest completion.
• Punch trails now visually better reflect the powerstone being used, rather than just being a color.
• Fixed sync issues with Feral.
• Fixed DeathBySea Wyrm breaking game camera.
• Maps updated to reflect island changes.
• Fixed Hex stone AOE damage area.
• Stopped tapping 'Quick Eat' slowing player down as menu opened.
• Added ability to assign Steam friends to trade routes.
• Fix for weather transitions.
• Fix for Feral occasionally not standing back up or fading away.
• Fix for Raid Storm Guardian causing a frame rate drop.
• Fixed enemy gloop attack not returning player to correct material
• Fixed Razorwing Hatchling behavior.
• Stopped Home Island Guard Towers targeting player when Heroic Call Amulet activated.
• Fixed 'Bomb' spells breaking carriable Kindred.
• Fixed Morning Star not streaming creator, which led to several sync issues such as broken raids.
• Fixed Storm Guardian debris not despawning.
• Fix several streaming problems with AI causing sync issues.
• Fixed Raid Guardians frame drop when shot during a Raid.
• Fixed Razorwing Hatchlings behavior, including grab attack.
• Fixed SenseMode breaking the UI when a target does not have weakness/resistance.
• Stopped Guard Towers on Home Island targeting players who activate Heroic Call amulet.
• Exploding Doors in hollows can now drop collectable loot.
• Added tooltip warning to resolutions not recommended during Early Access.
• Fixed Overlord gem punch error.
• Fixed Bastion beam errors.
• Fixed Void Amulet spell from breaking some enemies.
• Fix for god blinding cloud attack bug causing gods to fly really high.
• Fixed Tooltip not closing when the UI element that created it becomes null.
• Removed "Network Connection Error" popup when analytics fail to send.
• Fixed Status icons not showing correct colors.
• Fixed player Health not removing sigil change listener between scenes.
• Fixed carrying Kindred issue, which was causing LODs to change appearance or hide them.
• Fixed Kindred being destroyed twice on death that caused network issues.
• Fix sending RPC to toggle Lost visible in same frame as they are destroyed.
• Adjusted Void Amulet/flying Ai interaction, fixed the ones it didn’t affect.
• Fix for character status stream.
• Fixed several Photon related issues that will improve sync issues.
• Fix for null references in potential Target nodes where an AI dies in the same frame is it is being considered.

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