
Get ready for more updates to Rogue State Revolution. Update 1.1 will be here very soon, but there's two more subsequent updates already in the works!
UPDATE 1.1
Surveyors and Workers
- Surveyors will be able to discover new deposits after all deposits are surveyed.
- Tier 3 surveyors will be able to discover deposits not previously available in Basenji, allowing greater economic independence.
- Trade balance renegotiations are in, and trade is now facilitated through a new, more intuitive interface.
- City (and worker) populations will grow! (And grow fast if their needs are met.)
- Immigration rates slightly reduced.
- Improved audio support for older CPUs.
- Numerous bugfixes.
- Numerous QoL changes.
UPDATE 1.2
Units and Combat
- Entirely new building capture mechanics. Building capture will no longer cost a unit and capture of a building will require unit adjacency.
- Option to accelerate unit animations.
- BLF HQ and Palace-at-Majimarah to have more notable HP mechanics and combat implications.
- Ministers will have varying favor exchange rates for intel and cash.
- More music!
- More bugfixes!
- More QoL changes!
UPDATE 1.3
The Stimulus Update
- More buildings will have random specializations as they are upgraded.
- Land will have differentiated fertility with differentiated farm yields.
- And more!
We want to hear from you! If you come across any bugs, have feedback to share, or just generally want discuss Rogue State Revolution please head over to our Modern Wolf Discord or email us at [email protected]!