
A new status effect system has already been implemented.
Our team has been investigated how cards can affect combats, we found out that current ability cards can only improve the players' raw stats, but for actual combats, we don't want to provide ability cards to just power up stats but more diversity to the players for strategic uses to utilize such as Frozen, Slow, Knockback, etc.
This system needs to be developed based on these statements. We believe this system can give the players more strategic options to play with, and think about more combinations to look for.
In addition to that, more extensions based on this system will be updated in the future, for example, new equipment, new cards, new drones, and new abilities for classes, etc.
Check the new ability cards below to check out our first update for this brand new system.
Inflict slow upon critical hit (reduce movement speed for 50% for 3 seconds)
Critical Chance +2% for every attack that isn't a critical hit, this effect will reset on critical hit
Optional cards amount -1
Damage +5% on the start of each waves
30% chance to inflict slow in a large radius upon killing
Inflict freeze for every 7 combo (stop all movements for 1.5 seconds)
Drone has 7% chance to inflict freeze upon hit (stop all movements for 1.5 seconds)
Changed the cards that can be drawn in 1-3, 2-1, 2-2.