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Kingdoms RebornNewsMultiple Cities Update
In-game event

Multiple Cities Update

Kingdoms Reborn · published 21 Feb 2021, 02:00 UTC

All newsPlayers around this dateRead on Steam

You can finally build multiple cities!
The game is now also more optimized for high population.

This update will break older saves.
If you want to play the old saves, please switch back to "jan_31 hot fix" branch.
(switch branch instruction)

Updates:

For full update detail, checkout the Discord https://discord.gg/yG8PfBy

Multiple Cities Related:
You can now build a new town after unlocking the "Colony" technology in the tech tree
- Colony: Build a new townhall. Townhall must be connected to Intercity Road. (cost 15000)
- Port Colony: Build a new townhall next to water. (cost 20000)
- Intercity Logistics Hub: Bring resources to the colony using Horse Cart (land)
- Intercity Logistics Port: Bring resources to the colony using Ship (water)
- Intercity Bridge: (cost: 1000) Allow building bridge outside of territory for connecting cities
- Old "Colony" becomes "Resource Outpost" with price increased to 5000
- Change left UI resource according to the town centered on camera.
- H multiple time to swap towns
- Switch between towns using Left UI
- button/UI to send citizens between colonies/capital
- Immigrants have cart when they walk to their destination.
- Arrow Buttons in Statistics/Job Bureau to change town the UI is focused on
- Statistics UI with combined cities statistics, or individual city
- Ctrl-Q and Ctrl-E to swap town
- Tooltip for the leftUI arrows: Press and to switch between towns.
- Shift WASD too speed it up
- Shift-click upgrading warn if there isn't enough resource to upgrade multiple buildings to prevent confusion
- Renamed Cities Overview->Player Overview
- Player Overview show total player statistics instead of capital's statistics (Pop, GDP, main production)

Optimizations:
- Decrease pathAI memory usage
- Single Player should no longer have input lag
- Improved Performance for Pathfinding AI
- Animal pauses more and for longer (less unnecessary performance consumption)

Others:
- Citizen AI should try to fill up nearby storage tile to max first (instead of just going to the nearest storage)
- Tunnel now costs 3000
- Bridge now costs 300
- Increase price to vassalize by x3
- Shutoff ability to abandon town. (Lots of issues, so it is removed for now unless someone wants it back)
- Remove Claim Land by Food (confusing for multiple city setup)
- Claim Land with money costs x2 more
- Initial money increased to 3000
- Tile/Province Focus UI shows distance from nearest townhall
- Citizens shouldn't idle walk beyond their territory
- Allow Demolishing of Intercity Road in unowned province (not owned by other player)
- Disallow expanding provinces beyond 7 provinces from the townhall. (should help with performance issues)
- Show number of provinces from Townhall on Tile/Province UI
- Tech Box draggable with left mouse button

Fixes:
- Fixed: citizen animation frozen with arms outward
- Fixed: Placing Intercity Road should destroy boar burrows
- Fixed: Stone not removed when placing Townhall Road
- Fixed: Clicking from single player goes back to lobby list, if previously created a multiplayer game
- Fixed: House Too Far shouldn't show if there is no house in the town
- Fixed: House Deinit crashes for Colonies
- Fixed: Crash when trying to build building outside the map...

More from Kingdoms Reborn

Other announcements

All news
Major update17 Feb 2026Major Update: Apocalyptic Map and Decoration SystemWe’re excited to share our tenth major update , packed with new ways to make your cities shine, plus a complete visual overhaul for the Duchy faction. This update includes a brand new Decoration System , a redesigned Duchy , and a challenging new Apocalyptic Map . Apocalyptic is a brutal survival run. The land is blighted, fertility is low, sickness is a constant threat, and trade has collapsed…Steam news16 Jan 2026Beta Test: The Apocalypse UpdateGreetings Builders! We’re excited to open a beta test branch for our upcoming update, and we’d love your feedback! This build brings a new Apocalyptic map mode, a visual rework of the Duchy faction, and a Decoration System to make your cities truly yours. Apocalyptic map Apocalyptic Mode is a brutal survival run. The land is blighted, fertility is weak, sickness is a constant threat, and trade…In-game event10 Jun 2025Patch Teaser: Decoration system & Duchy RevampGreetings Builders! We're excited to announce that our next update is just around the corner! This update introduces a full Decoration System to bring your cities to life plus a complete visual overhaul of the Duchy faction, with redesigned buildings and updated animations. Decorate Your Kingdom We’re thrilled to unveil the new Decoration System a toolkit of 200+ decorative pieces including fou…