WAR LAB · published

The first small tech demo of the interaction system will feature basic handling of weapons, gadgets, and props that will appear in the game as well as the first version of the character controller, the Skydancer, a physics-based rig that has been inspired by the last major VR projects out there.
Before this demo is released for feedback, the Steam Inventory will be enabled to test the management of items for the players, allowing the game to safely preserve the user's cosmetics and other items (trophies, prizes, etc). In the future, the premium in-game currency might be managed using this system.
A small group of testers will be asked for feedback, that will be taken into account for corrections that will be present in the second, publically available by request, pre-alpha.
Those who participate in the testing of the project will be given a distinguished item that will unlock exclusive cosmetics in the future.
For more information, you can check the public trello (War Lab - Feedback, Roadmap and Meta) but take into account that the information there might not be accurate or updated and is subject to changes.