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ModboxNewsModbox Update + SDK now out!
In-game event

Modbox Update + SDK now out!

Modbox · published 21 Jul 2021, 15:55 UTC

All newsPlayers around this dateRead on Steam

Modbox v2.2022 is now out - which now includes the first release of the Unity SDK for creating new Modbox mods!

SDK


Our SDK is different than other Unity SDKs since you can run Modbox using it - and see/edit the C# code of our own mods. It can be used to create new Modbox mods out of Unity prefabs/scenes, or new components/options with C#, or it could be used as a reference to see how the core components work and their C# source.

The SDK is included as a zip file in the Modbox Steam folder. Check out our docs here on how to use it - and we also recorded a quick video going through it

New Features/Changes


- 'Folders' in Assets screen. Can now organize assets into Folders - by creating a Folder, then dragging and dropping assets under it. Folders can also be uploaded to the Steam Workshop, for easier sharer of a group of assets
- Better Voxels: Better support for large voxel worlds and LOD transitions.

Example of using a folder:

New Featured Creations


https://steamcommunity.com/sharedfiles/filedetails/?id=2550184033&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2523715728&searchtext=

Minor


- Fixed error that happened with climbing VR players when game was Restarted, resulting in their locomotion getting locked in place
- Fixed ammo going back into holder after being taken out first time
- Added 'No Toy Handle Highlight' and 'No Grab Outline' creation settings
- 'ProjectileSpawnedEntity' event to Gun component to get what entity it spawned in a projectile
- 'MoveHeadToPosition' method in PlayerAvatar/EntPlayerAvatarVR to move the avatar based on head position
- 'Open Online Doc Page' option in dropdown in edit window
- Fixed HumanoidnimationLoop not starting again on entity active
- Fixed 'Heal' with health system not adding right amount if lews than start health

Let us know any issues / thoughts on our Discord
thanks!

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