Greetings Innkeepers!
The latest patch 4.0 was a really big deal, a gamechanger in a way, and brought so many new additions that it of course entailed few snags. Swift action was taken, mistakes corrected, and a hotfix was implemented... And then your sharp eye brought us another valuable feedback. That’s why we do not rest on our laurels.
A little longer than expected, but here it is - PATCH 4.0.2 - which brings you a pack of new corrections! Compiling and detailed tests showed recurring bugs, which had to be dealt with, hence the few days of delay. Never enough polishing.
PATCHNOTES:
- Added 'watch' action for watchmen.
- Fixed vindication event after the deadline for the debt has passed. If you have a build with "0 days left" then watch out! You'll have to pay your debt as soon as you load your save.
- Criers will bring more guests to your inn.
- Fixed workers not bringing ice to larders.
- Fixed more old saves not loading properly or crashing.
- Patrons will hang around your inn for longer.
- Fixed some issues regarding importing taverns.
- Made changes to ensure that wood chopping works properly.
- Fixed cleaning dishes and tables.
- Fixed action bubbles for scoundrels.
- Fixed audio overlapping at the beginning of a sandbox.
- Made changes to the guest counter in order to properly count guests sitting outside.
- Fixed billboard physics in order to avoid guests blocking on them.
Our active and responsive community never disappoints, that’s why, once again, huge thanks to you, and of course, please report, comment but most importantly have fun managing your polished taverns, so that they’ll shine under the sun of Delcrys!
And, now for something completely different! If you are happy with the game and you don’t experience any significant problems/bugs, we have a request. Please help us raise the Steam fan scoring of the game! Let’s make it the tavern simulator, unlike anything the world has ever seen.