Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Swordsman VRNewsPatch 1.33
In-game event

Patch 1.33

Swordsman VR · published 12 Jul 2021, 05:38 UTC

All newsPlayers around this dateRead on Steam

Swordsman 1.33

See the recent hand-to-hand combat update trailer: Here


- DOOMFIST (modifier to make your punches extremely powerful)
When enabled, you're basically One Punch Man.
- You can break necks with one hand if the other hand is on the neck
- Punch and Weapon haptics are separate settings now
- Neck snap sounds are louder with more oomph


- Bug Fix: In some situations, enemies can still T-pose and fly away
- Bug Fix: Cutting a limb off can leave behind a ghost physics body
- Bug Fix: Disabling blood still causes blood to spawn when punching
- Bug Fix: Weapons de-spawn too quickly and sometimes while held
- Bug Fix: Arms lag behind too much when smooth turning
- Bug Fix: Enemy bodies can sometimes pull apart at the waist
- Bug Fix: Some enemies can still deform when their dead bodies are moved
- Bug Fix: Player won't die if they fall off the ship or the Claus map
- Bug Fix: Zombies can stretch (especially when shot with the Gun Sword)

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

More from Swordsman VR

Other announcements

All news
Major update5 Dec 2023Training Grounds + Leaderboards🎁 Win a Quest 3! Enter the Training Grounds map and visit any challenge to compete and win a Quest 3! The contest is active until December 15, 11:59pm (Eastern Time). To learn more, join us on Discord! ⚔️ Training Grounds: · Added new map! (see left door in hub) · 3 main challenges: Archery, Tatami Mat, and Punching Bag · Cross-platform, competitive leaderboards! 🛠️ General: · Implemented AI…Major update4 May 2023Patch 1.79🏹・Get ready to unleash your skills in the highly anticipated Ranged Combat update! 🎯・The update features new ranged weapons, multiple arrow types, ranged AI, and an archery range. Take your combat skills to the next level in completely new forms of gameplay! Try out the infinite arrows and manual Chronokinesis modifiers, challenge yourself with increasingly difficult archery range settings, s…Major update28 Mar 2023Patch 1.74Swordsman 1.77 - New Sandbox mode lets you create custom combat scenarios! Spawn any enemy / weapon combination (including multiple bosses at the same time), experiment with modifiers, and more! - Improved AI navigation; the AI will feel more real, strategic, and won’t bunch up together when there’s more than one of them - New, improved gloves for the Light and Medium armors - The rain rendered…