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Swordsman VRNewsPatch 1.30
Major update

Patch 1.30

Swordsman VR · published 28 Jun 2021, 09:48 UTC

All newsPlayers around this dateRead on Steam

Swordsman 1.30 (hotfix included)

Update Trailer


- Hand-to-hand combat (punch blunt damage, works on all enemies)
- Added the ability to grapple with and pick up enemies
- New weapon type: Mace (see the Blacksmith)
- Reaching 100% Swordsman removes the skill upgrade limit
- You can now sell your weapons and armor for 90% of your money back
- Improved AI pathfinding allows them to surround player and not bunch up
- Added the option to mute your own boss weapon recharge sound
- Lowered requirement for Slayer sword to 10 waves
- Weapon weight setting is now a slider for full, precise control
- Normal Knights color tweaks
- Grabbing enemy throats is now easier


- Bug fix: Upgrade limit can sometimes be more than 40
- Bug fix: Player hands are poorly offset for very low and high player heights
- Bug fix: Some translations (non-English) did not apply translation (rare)
- Bug fix: Resetting skills doesn't handle Asterokinesis properly


- Bug fix: Frequent crashing on PlayStation
- Bug fix: Some collisions not enabled in the hub to block player from walking
- Bug fix: Bosses can be disarmed
- Bug fix: Hands slow down too much during Chronokinesis
- Bug fix: Complete % sometimes inaccurate (?)
- Bug fix: Mace unreliable during Chronokinesis

1.31 will come soon to address user feedback on these new systems, fixing all reported bugs in the process. Thanks for playing!

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

To chat with us, join us on Discord: https://discord.com/invite/sinnstudio

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