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Last FarewellNewsHotfix 0.3.4
Game update

Hotfix 0.3.4

Last Farewell · published 1 Apr 2021, 11:28 UTC

All newsPlayers around this dateRead on Steam

Hey hey!


The stream of fixes and tweaks continues! Keep reading to see what's been fixed and added.

Highlights

Single-player button
We've seen that some players have been confused about how to play the game on their own, so we went ahead and added a more straightforward and convenient way of launching a single-player game.

Minor changes

  • The music in the Town Hall fades off at night.
  • The Molotov now plays a sound effect when shattering.
  • The Molotov damage has been updated from 15 to 20 damage per second.
  • The Molotov visuals have gotten an improvement, but more changes are coming.
  • The Salvaging box does no longer accepts items that cannot be salvaged.
  • Loot balance updates you will now find more Bolts and Nails and fewer Machetes, among other changes.
  • Fall damage adjusted.

Bug fixes

  • Player first-person shadows will now function as they were intended to.
  • Cooking a Potato will now yield a Baked Potato.
  • The Town Hall gate doors will close as the night-phase starts and cannot be opened during that time.
  • Copper wire inventory spacing will now match the icon.
More from Last Farewell

Other announcements

All news
Game update30 Apr 2022Patch Version 1.02Patch version 1.02 Constructible objects in the Town Hall no longer refresh each morning. Barricade tier 3 can now properly be stalled and repaired when broken. Barricade mini-games now properly inform you when lacking resources, as well as when no further upgrades are available. The Warehouse area no longer features a hovering police car and a hovering bus. Added a missing sound of shattering…Game update23 Apr 2022Patch updateThe gate can no longer be opened before killing all puppets at night. Townhall upgrades now show for clients as well. Escape truck now works for clients as well. no longer able to walk while lockpicking storage unitsMajor update19 Apr 2022Last Farewell LaunchStart of Last Farewell Three years ago we started on this project. We were completely new to game development. We have had many struggles during these past three years and learned a lot from this project. We know we've done some things correctly, but we now know of even more things to not repeat. We want to thank you guys for being with us during this period and hopefully in the future. Your fe…