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Terminal Conflict: Eyes Only EditionNewsWest German Wirtschaftswunder
In-game event

West German Wirtschaftswunder

Terminal Conflict: Eyes Only Edition · published 1 Jul 2021, 16:23 UTC

All newsPlayers around this dateRead on Steam

There is no choice between being a communist on 1500 calories a day or a believer in democracy on 1000. -General Lucius Clay

Welcome to the Miracle on the Rhine, the “Wirstschaftswunder”. Today we present a series of US financial decisions in the West German region. Battle the specter of Communism by gaining the hearts and minds of the German people.

Poverty brought on by the war is pushing more and more Germans towards Communist ideals, a fear described by the US Morgenthau Plan. American post-war policy towards Germany centers on demilitarization and de-Nazification. The emergence of the Cold War, therefore, makes the economic might of Germany pivotal against the USSR.


Some fear that revitalizing the German economy risks emboldening fascist and Nazi ideology. The pre-Cold War Potsdam Conference between the East and the West attempted to create an environment to minimize this from happening.

A Path Forward Out of Darkness

Wirtschaftswunder focus will gain you some finance and match Soviet influence in the East German-Baltic Zone (Eastern European Theater). Make sure this is beneficial to your plans. Remember that this cuts both ways.

Triggering the German Predicament provides finance at the cost of elites. Expect reform or push towards a solution closer to that of the Morgenthau Plan of de-Nazification. The third choice to claim reparations bypasses progressive action. Not revitalizing the German economy gains you influence with the elites.

Pushing Forward

The Government Aid and Relief in Occupied Areas (GARIOA) plan is a stop-gap method to prevent starvation and famine. American taxpayers footed the bill that lights the hope of a new beginning in West Germany.

U.S. Secretary of State James F. Byrnes promises a return to self-governance. Solidifying the new borders east of the Oder-Neisse line, which the Soviets promised to Poland. The Cold War fuels this progressive policy to put pressure directly on the new rulers in Europe.

Will the Soviets allow these changes at their front door?

Let us know how you handled the economic miracle!

Go forth and conquer!
Seth and Gellert

*********************************************************

Upcoming Development

I) Grand Campaign phase 3 is in development.
II) Development continues for Contras in Latin America.
III) Policies are getting rolled out with each new patch.

CHANGELOG


MAC

  • Fixed an issue where the latest OSX version was incorrectly giving an error
  • Fixed an issue where the game would sometimes not start properly in the latest version of OSX


GAME

  • Updated the game engine to a new generation
  • Fixed an issue that would cause a cheat with AIR units allowing them to attack invalid targets in some instances
  • Updated the notification for invalid AIR targets
  • Updated the setup of Wargames to easily assign Encyclopedia help in WargamesMode.json
  • Updated the SCN setup to untie them from their ID
  • Fixed an issue where the Decisions and Narrative Decisions icons in the editor were not properly shown


FOCUS

  • Updated the triggers for Oil Concessions
  • Fixed an issue where Oil Concession was missing IRAQ from the setup


POLICIES

  • Fixed an issue where Nationalization of Wealth was not working as designed
  • Coordinated policies with Balance of Power to match the grand campaign
  • Warsaw Pact now properly sets Soviet influence in the Aleutian Islands to 5 if controlled by the USSR
  • Added the choice of a more thorough tutorial for LAND COMBAT
  • Fixed an issue in THE BIG PICTURE where the tutorial for Policies would fire too early
  • Remove mention of non-existing policy
  • Fixed a linking issue with the animator in THE BIG PICTURE


DECISIONS

  • Clarified further US positions regarding West Germany for the Wirtschaftswunder
  • Removed War Zone declaration by Option 2 in The Speech of Hope. Instead it provides +1 Government.
  • Added Molotov's decision chains to Balance of Power scenario
  • Updated the Wirtschaftswunder for Balance of Power


UI

  • Fixed an issue where sprites in the editor would be shown incorrectly
  • Fixed issue with Text Mesh Pro sprites not being masked outside of a view area scroll view.
  • Fixed an issue where the Submarine Fleet Sprite would not be correctly shown
  • Updated the sprite sheet to the standard
  • Updated Text integrated Sprites
  • Updated the UI reflection effect to better harmonize with the game
  • Fixed an issue where the CRT effect would be shown incorrectly
  • Fixed an issue that was causing the decision and narrative decision texts to be incorrectly displayed
  • Updated the Excel files for decision text fix
  • Fixed an issue where some of the text in The Big Picture was corrupted
  • Fixed an issue where returning units to the Command Reserve was showing the wrong font type
  • Fixed an issue where Intelligence Sprites would be shown incorrectly
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