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ProjectFilesNewsCAT Interstellar: Remastered Announcement
Community

CAT Interstellar: Remastered Announcement

ProjectFiles · published 23 Jul 2021, 18:53 UTC

All newsPlayers around this dateRead on Steam


So, you might have noticed we launched a Steam store for a Remastered version of CAT Interstellar using the Unreal Engine 5. I will now attempt to explain

  • Why we decided to remaster the original
  • Improvements made to the game
  • Why we made it a separate application
  • How owners of the original can get access before release


This post goes out to GraVE. Feel free to comment on any of his three separate threads but please spread them equally.
Remastered? Episode 2 ?
Remastered? Episode 2 ?
Remastered? Episode 2 ?

https://store.steampowered.com/app/1684710/CAT_Interstellar_Remastered

Why Waste Your Time Remastering Trash. We want Episode II


Remastering the first game was definitely not in the original plan... but then Unreal Engine 5 was launched. We knew the sequel, CAT Interstellar: Episode II, would almost certainly be developed using the new engine and the original CAT Interstellar game was a perfect candidate for learning this engine. Even though I made a whole post about why it wasn't worth it to fix/update/add to the original game I now stand before you... writing this announcement. There are some areas and events where I thought the story could be a laid out a little better. Not changed but just presented better. Remastering the game gave us a unique opportunity to do that while also working on the sequel.

Improvements


This is gonna blow your mind. We've totally revamped The Surface level using Unreal Engine 5's nanite technology. There are billions of polygons on this level now and we're using photoscanned models:

We've even added our own scans to the environment:

And posted them for you to download too
https://sketchfab.com/models/c8cdc54f321645d2bc673f8a385cebde/embed?ui_theme=dark

It's not just visual fidelity either... We've added some more interactive elements as well to further bring the world to life.

We plan to do this type of photoscanned high fidelity upgrade to the cave system (Chapter 4) and Signals (Chapter 5). Beyond that, you'll immediately notice some additional content and android dialog. Again, THE STORY HAS NOT CHANGED, but based on the loads of feedback which can be summarized as:

We've decided to flush out a few areas with more story content and to tie up loose ends. As an example the ending of Signals will be extended to make it clear the cat doesn't die... In fact it is actually on the same "team" as the humans... Speaking of the cat... one of the barrier we faced when updating the game was our cat animations sucked and with UE4.16 the fur plugin we relied on was abandoned. Alas, a new day has risen and like the Phoenix... something, something, THE NEW CAT MODEL IS GREAT!


The GD thing can even swim! So expect much more verticality on that level.

ALSO!!!


We recommisioned the original artist who made DOG VI to make an updated DOG VII with no poly limits and it's turning out great! Here's a sneak peak:

Why a Separate Application


THE MONEY!!!!


Just kidding. I've made it pretty clear we make very little money with these games. Maybe next time I'll remaster a ghost hunter multiplayer game....
Anyway, the real reason is because CAT Interstellar is a finished, published game on multiple platforms. UE5 only supports 64-bit windows and we can't/won't drop support for 32-bit Windows, Linux, and PS4 for what is essentially a glorified learning project. As to where the profits to this game will go - we never post about donations and charity work until afterwards so you're just gonna have to wait and find out.

It isn't just OS support that's an issue either. The barrier of entry for UE5 is a GTX 1070 MINIMUM. We painstakingly optimized the crap out of the original game to get 1080p@30fps on a GTX 750ti and 1080p@60fps on a GTX 970. Again, we can't/won't alienate that portion of the player base that's already purchased the game. Which brings me to the last, and possibly most important portion of this post...

How to Access the New Version


Go to your Steam library >> Right click CAT Interstellar >> "Select Properties..." >> Select "BETAS" >> Select the _ue5 branch >> download >> play game

This branch will be updated along with the Remastered application so everyone who owns the original game will have access to the remastered version.

How you can help


Updoot this thread and tell your mum you love her.

Also, this is likely the first game published using the Unreal Engine so any feedback on your frame rate and graphics card would be incredibly helpful.

P.S. I need the Fancy Pants, Super Star, Mind Blow, Heartwarming awards to win them all.

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