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DeisimNewsEA-1.34 Pathfinding Update
Major update

EA-1.34 Pathfinding Update

Deisim · published 22 Jun 2021, 21:33 UTC

All newsPlayers around this dateRead on Steam

What's new?


- Improved human AI and better pathfinding
- Allow to play baseball with human and trees
- Allow to throw lighning to UFOs
- Allow to throw a fireball to UFOs
- Humans are no longer able to walk on empty tiles
- Humans are no longer able to travel across mountains
- Added a new miracle to provide Stone since the mountains can no longer play that role
- Humans will do their best to avoid swamps
- Humans are now able to swim in plain water tiles
- Humans are now stuck and call for help when they are in deep water tiles
- European and Asian cities now produce tools with copper
- Nordic cities now produce weapons with iron
- Arabic and African cities now produce jewels with gold
- Crafter buildings are now replaced by factories when a city reach industrial age or superior
- Display a message when a new Deity rank has ben reached and new miracles are unlocked
- Added a visual and audio feedback when the player try to perform a miracle and doesn't have enough mana
- Replaced or improved many sounds effects
- Teleport distance change with to the scale of the player
- Prevent the player to go below the ground when he change his size or move with the god locomotion 3d movement option
- Display boxes with names for all traded resources

Balancing


- Send UFO's when they are needed to progress in the game even if disasters are disabled
- Remove coming soon miracles in the miracle menu to prevent players to think that they can't progress to future age because some required miracles are still missing in the game.
- Restart the tutorial when the player loose the forest miracle instead of throwing it on an empty tile
- Cities use ore directly and no longer need to craft ingots
- Unlock more miracle quicker in the start of the game

Bug fixes


- The disease miracle label is no longer displayed when the disease miracle is not yet unlocked
- Overpopulation display was always 0 instead of the actual overpopulation value
- Fixed a bug preventing the first cities to be overpopulated a thus preventing to create new cities unless the player was grabbing a human manually
- Prevent humans to be stuck in war mode if the player save during a fight

SteamVR actions mapping


- Reworked Oculus Touch controller mapping to align it with the native Quest mapping
- Reworked Vive controller mapping

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