
v1.0 trailer spoiler
Hey guys!
Unfortunately we won't be able to release the patch right now. I will list some of the problems we are facing, to make it clear to everyone. Following is good news.
Many players on Discord have asked for this mechanic. We accepted it but it also had a high development cost, as we had to redo it from scratch, excluding the entire old system.
In the old one, you created the characters within the world, if you entered another world, you would have to create a new character from scratch.
With the new system, you can browse with your character on any server of other friends, something similar to MMO games.
Since the beginning, our focus has always been on quality, which runs in the opposite direction of the speed of development.
The talents were great, but very complex. The options would be:
1 - Reduce the number of talents
2 - Reduce talent complexity
3 - Increase the development cost
The only option that does not reduce the quality of the game is 3, so we keep it. The characters are very well built to relax in the final stretch.
Most of the skills in the current version are simple projectiles and area damage. Nothing that will strengthen the identity of the characters.
But in v0.9 all the characters gained a lot of mechanics, strengthening their identities, their classes.
In addition, all talents and skills can be improved, gaining an additional effect when maximized. These effects are not simply additional damage, they are new mechanics.
As the new skill that Allure gains just by maximizing the skill "Rising Sun", gaining a skill that makes him go down to the ground, right after going up cutting with fire.
The system got so big that we lost control, it is simply connected to 95% of the game. So we had to redo almost everything to inject it, the good part is that it is ready, but it will take considerable time to balance and fix all the bugs found.
We tried to cut some features to try to launch in March, we tried until last night, but when we saw it, we cut too many things, like about 30 new relics, Familiars, 2 Biomes, and there was still time.
We soon stopped to think that we were doing the same thing that we didn't want with the talents, to reduce the quality of the game.
Unfortunately it will run out of date, we made a lot of mistakes in announcing release dates, without having tested anything before, we apologize for that.
In the tests we saw the number of bugs that can appear, delaying development too much.
The art part of the game is all set, the only things that are missing are critical bug fixes, mostly in multiplayer, heavy balancing across the 3 difficulty levels and some Vylat talents.
The performance problems have already been solved.
We will only announce a date when the game is playable, with no critical bugs found. The next date we announce will not be broken by anything.
The entire art team was idle, having already finished everything. So we started to create a spin-off of the world of Noyah. That will tell a little about the trajectory of a very important character, that you will only know in this spin-off or version 1.0 of Mists of Noyah.
This game will be singleplayer, as our multiplayer dev is stuck in the development of “Mists of Noyah” until version 1.0.
As we already have a very large code base, we are reusing a lot to speed up the development of this game. He's close to leaving.
More information about this spin-off will soon be available on discord.
To apologize to the guys who are suffering along with us in the delay to release this patch. We are going to give 50 Keys of this spin-off to the 50 most active players on the discord. Talvanis will be left with the mission to choose these 50. (+50 randomly, total 100)
If the experience is cool, we will create several Noyah-based games, telling the story of each hero. Yes, it is in our plans to tell the story of Vylat with a roguelike, in a Gothic castle full of macabre monsters.
Discord: https://discord.gg/sp4RBXu
Pyxeralia.