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Kevin's Path to WizdomNewsUpdate v0.4.1: Animated Level Intros!
Game update

Update v0.4.1: Animated Level Intros!

Kevin's Path to Wizdom · published 3 Sep 2021, 12:23 UTC · build 7299867

All newsPlayers around this dateRead on Steam

Changes:

  • Added animated level intros
  • Added teleporting effect and sfx
  • Added cool parallax effect to main menu
  • Added pretty fireflies to the main menu
  • Added casting delay + sfx to enemies
  • Added more bloodmagic sfx
  • Improved fading in and out of scenes
  • Improve camera bounds and movement
  • Improved Text Bubble overlap handling
  • Improved loader and scene loading logic
  • Gave black rats blue eyes (cause immune to ice)
  • Updated to Unity 2019.4.29f1
  • Fixed deleting current save slot wouldn't update loaded content
  • Fixed enabling/disabling of continue button
  • Fixed splash screen catching cursor even if game is not in focus
  • Fixed enemies to walk over each other
  • Fixed camera still following projectiles hitting walls
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Game update5 Apr 2026Update v1.1.4Hey there, again! It's been a while, I know. But I haven't forgotten good old Kevin. In this version I have added the complete remastered Soundtrack and fixed various issues! Thanks to everyone, who reported them. You are a great help! Here are the changes: · Added checks to prevent multiple button triggers · Added check to prevent player not spawning at start on level reset · Fixed enemies som…Game update2 Dec 2023Update v1.1.3Hello everyone, this is just a minor update after a major life change, that won't really affect any of you. This year I've closed down Hypnotic Owl UG, the company I co-founded 10 years ago. My former partner will continue his work under the name Hypnotic Owl, while I've created a new studio for myself, called Spell Loop . So, all I did was switching out the company logo and links and fixing a…In-game event18 Apr 2023Update v1.1.2Hello there! It has been a bit since the last update. What can I say? Life got in the way. And it looks like it will stay like that for some time, unfortunately. But rest assured, I will continue working on Kevin! Anyway, here is what changed: · Added tooltips for effects on enemies · Rewrote spell descriptions · Improved map scrolling when selecting a path · Increased upgrade button click area…