
Hello, Alphas!
With this update, we are introducing the Hollows as a first pass implementation, and that’s why this update has taken a bit longer to release. You can now access the Hollows for five islands: Lupa, Feral, Amorak, Sunken and Garm. As we develop the Hollows feature further and take player feedback onboard, we will add the remaining islands.
In addition to this, we are still working on addressing bugs, as well as optimizing and improving the player experience. We have introduced a Quick Access radial menu for Food Stash, changing Loadout and Emotes. Hold Z to bring up the menu, highlight the required icon and then release to select. You can also tap Z to eat the highest health food item in your inventory, which was something a lot of players wanted for the middle of battle.
Once again, we thank you for all your feedback, support, and ideas you have given us for the game. The team really appreciates it.
Patch Notes:
- Added Hollows to Lupa, Feral, Sunken, Amorak and Garm Islands, must be Almighty level or above to access with Almighty key.
- Added god explosive containers.
- Added god destroyable reliquary holder.
- Added god conversion machines.
- Added large carriable minerals.
- Added Hollows variant of Watcher, Hunter, Reaper, Ripper and Thunderhead.
- Added Quick Access radial menus for Food, Loadouts and Emotes.
- Tap Quick Access button to quick eat highest health item in stash.
- Hold Quick Access button to bring up radial menu that takes you to Food Stash, mouse left and right to view Loadouts and Emotes.
- Added Quick Travel to extraction portals, stand in the beam as portal closes to travel to Home Island, also exits Holllows.
- Added Hex Stone, projectiles bounce off non organic surfaces and creates Hex spell on impact that applies Hex status that doubles incoming damage on enemies.
- Melee impact effects now match powerstone equipped in gauntlet.
- Increased Melee damage on carriable objects.
- Audio mix balancing, fixed sfx not linked to volume control.
- Increased loot pickup radius.
- Adjusted crafting recipes and loot drops for new mineral distribution on islands.
- Adjusted initial tutorial flow.
- Replaced crystal stones with statues in tutorial scene, added watching ancestors.
- Made Quest for Knowledge sentinels weaker.
- Fixed Storm Guardian spawning issues.
- Fixed Storm Guardian flying and navigation issues.
- Fixed Storm Guardian spawn alignment issues.
- Fixed Land Wyrm vomit respawning issues.
- Fixed Gods tentacle health not protecting main health, should now have to remove tentacles before making serious impact on main health.
- Fixed Nemeton quest event wording.
- Fixed various daily quest objectives.
- Fixed Gods flying too far out to sea.
- Fixed Overlord clamp on issue.
- Fixed issue where gods were detecting body parts as floor and flying higher.