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Supporter EditionNewsMajor Update 0.6.0 - Level Up Your Entertainment
Major update

Major Update 0.6.0 - Level Up Your Entertainment

Supporter Edition · published 28 Aug 2021, 08:23 UTC

All newsPlayers around this dateRead on Steam

Hi,

it took a little longer than planned, but today it's done. Our first big Early Access update is here! There's a lot to discover, so let's get started with the patch notes:

Decorating in the park overview


We've often heard from you that you'd also like to be able to decorate the park in the overview. We took that to heart and included completely new ways to design the look of your park.

You can now choose colors for floors and walls when building paths. It is also possible to set ground textures and place path decorations (e.g. flower beds).

Designed paths also have a positive impact on the park impression of your visitors. We will continue to add more content to the system in the future, but we think you can get a lot more out of your park visually now.

Entertainment Halls


As already announced there are now entertainment halls in Indoorlands. You place them analog to stores, but they satisfy the ride needs of your visitors. They are hybrids of stores and rides.

Here you can see the current 6 integrated entertainment halls:

Shop Management


Upgrading stores.
Previously, your stores leveled up based on the number of customers you processed. This gave small bonuses, but they were hardly noticeable. We have come up with a completely new game mechanic. Now when your stores, restaurants and entertainment halls level up, you get the chance to choose one of three upgrades. Choose wisely, the effects can be very different.

On the map you will see arrows above the buildings when new upgrades are selectable.

We will also be adding more upgrades here in the future so you have even more choices.

Configuring buildings
A big feedback from you guys was that it should be possible to set prices on buildings. Shopping stores, restaurants and entertainment halls can now be configured in terms of price and their individual qualities (e.g. for the popcorn stand, how much butter is used). Depending on how you push sliders, it will affect the reaction of your visitors. If you overdo it with price and bad quality, your visitors will lose patience and leave the store angry. On the other hand, your visitors will gain patience if they go to cheap stores with high quality. However, you should keep in mind the increased costs.

So your goal is to make your stores ideal for your purposes, but a starting point is probably to increase the price at most to the point that your visitors are still in the green zone.

Completely redesigned user interface


We got a lot of feedback about the user interface and have completely reworked it again, especially visually the interfaces now take less space on the screen.

New ride


Of course, we also added a new ride. A GIF says more than 1000 words here.

New decoration package


For those who like to decorate their halls this update also holds plenty. There is now a completely new decoration package with over 150 new objects. The theme is: Nature. In the package you will find new rock formations, plants and the like. In the process we have also included new floor textures, wall paintings and hall "music".

Other changes


In addition to all these major changes, we have also made many minor adjustments.
Added

  • Your park visitors are now in the queue of rides in the park overview and also sit in the ride
  • Added two new blueprints
  • Building specific sound effects are now played when selecting buildings
  • New loading screen background
  • More loading screen tips
  • New Supporter Edition names included (Thanks!)


Balancing

  • Ticket price now affects how demanding your visitors are. With a higher ticket price, your visitors will expect more from the park (i.e. they have more needs).
  • A too high ticket price now leads to visitors not entering the park at all, but leaving the entrance area angrily.
  • Your visitors now tend to have fewer needs, so it should be easier to build a park that is satisfactory to your visitors
  • As part of the park decoration options, we have now included that tiles with 0 park impression also count in the park impression. So better make sure the park impression is good everywhere :)


Improved

  • Completely reworked visualization when placing halls.
  • Completely redesigned visualization when placing decorative items.
  • Description when no more land pieces are available for purchase
  • Ride halls now show the interaction time (regarding the economic simulation) of the used rides
  • The different cameras can now be used outside of controlling the rides (in the hall).
  • The AI navigation map is now generated faster when loading the park map.
  • The quality need is now called "luxury".


Fixed

  • Too many toilet needs were generated.
  • Visitors always lost patience when looking for a toilet, even though they found one.
  • Heatmaps popped back up when using the cleaning tool.
  • Research buildings generated research even though they weren't connected to a valid path.
  • Tooltips that sometimes do not disappear.
  • The "Swing" ride could be parked without correct gondola rotation.
  • The heatmap sometimes showed red color when it should have been grey.
  • Quality levels in the settings were not localized.
  • Cars floating in the air.
  • Particle effect clipped through the hall walls.

We hope you like the new features and changes. We are also available to you on our Discord ( https://discord.gg/2X8WWaK ) and also read the STEAM Discussions. Also a big thank you to everyone who submitted so much feedback and bug reports! Reminder: the red button with bug icon in the top bar is the fastest way to submit feedback. Together with you we get the best out of the game, thank you! ːsteamhappyː

- Your Team Pixelsplit

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