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:THE LONGING:News400-day anniversary and FAQ
Community

400-day anniversary and FAQ

:THE LONGING: · published 13 Sep 2019, 16:34 UTC

All newsPlayers around this dateRead on Steam

Today marks the 400-day anniversary of this Steam page. A good date to post some news: First, we like to announce that THE LONGING now has a publisher, namely Application Systems Heidelberg! This cooperation will result in more in-game languages (soon-to-be added), ports to Mac and Linux and an overall better product.

Since we get asked similar questions all the time, here is a short FAQ regarding the game:

Q: Do I have to leave the game and computer running for 400 days?

No. You can quit the game and you can switch the computer off. Time will inevitably pass inside the game nonetheless.

Q: Do I really have to play for 400 days?

No, you could actually start the game once and come back after 400 days to find out how it ends, but you would miss a lot. Also remember that time is subjective and can feel a lot shorter if you learn to keep yourself occupied.

Q: What happens after 400 days?

We won't tell you. However, there are multiple endings and not every one of them might involve waiting for 400 days.

Q: Is this game an adventure game?

It is, in the sense that there are puzzles that you can solve. There are items to collect and you can do stuff with them. But you don't have to. There is a ton of well hidden content that you can discover if you like. And of course there is a story. Puzzles are often time based, as you would expect in a game like this.

Q: What is a time based puzzle?

Obstacles in the game need time to be overcome. If you want to climb up somewhere, it might involve waiting for a drop to fill up a pit or waiting for a spider to craft a web.

Q: Why is the character so slow and is there a way to make him walk faster?

The game is about time and loneliness. It is not about speed. But you can save waypoints and walk there automatically. Just quit the game and come back later, or watch the character take a stroll.

Q: Is this a Tamagotchi game?

It is and it isn't. You want to take good care of the lonely shade and you may start to like it, but you don't have to feed it. It is a shade so it'll not starve to death.

Q: When is this game going to be released??!

We still don't have a release date yet, since this new cooperation with the publisher will take some time to bear its fruits. Please keep in mind that this still is a one-man project at large. Patience will pay off after all. And you won't have to wait for another 400 days...

More from :THE LONGING:

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Esports19 May 2026New Studio Seufz gameDear inhabitants of the caves, here's Anselm, creator of The Longing. As some of you might already know, The Longing took me over 4 years to make. After it was finished, I was sure that the next project would turn out much smoother... in a way I was right, but also very wrong. Long story short, Lucky Tower Ultimate has just been released, after spending over 5 years in production, from which 1.…Community9 Jul 2024A Shade Plushie Returns + New PinsDear inhabitants of the caves, Due to high demand for the original plushie, Makeship was kind enough to bring it back, again for a limited time only. They also started a campaign for new enamel pins of the Shade. Personally, I like the small pin of the Shade very much! The shipping for the pins is also a lot cheaper, in case you only want those. Here are the links for the campaigns: So long, -A…In-game event15 Jun 2024Maintenance Update CompletedDear cave inhabitants, The maintenance update that was previously accessible only via the beta branch is now available to all players. It mainly consists of small bug fixes accumulated over the last few years. We have also improved the anti-cheat system and removed the online-only constraint. The game can now be played offline on desktop, just like on all other devices (The Longing has been ava…