Fog has received some changes and it now both looks and performs better.
New buildings
Gas station
The Gas station is a very reliable source for the new resource Gasoline and there might be more to it than that...🤔


Gunstore
The Gunstore can spawn a firearm if you have unlocked the required achievements.

New areas
Rescue Camp
The Rescue Camp may contain the Axe which is important for the new Woodcutting mechanic.
Other areas
We’ve filled out the world with new areas that can spawn which should spice up the variation you find in the world.

Vehicles
Police car
The Police car has the same functionality as a car but in addition may allow you to find a firearm if you have unlocked the required achievements.
Taxi
The Taxi has the functionality of a car and adds some flair to the world.
Bus
The Bus was added to enhance the world.

We added a new way to see achievements and track your progression.
Now you will be able to see what achievement you need in order to get new items.

What's On The Menu?

Eat 50 Food Items
Ability to construct campfire
Cozy

Construct The Campfire
Campfire at start of the game and cooking
Roasted

Construct Campfire Tier 2
Extra cooking spot
Toasted

Construct Campfire Tier 3
Extra cooking spot
Timber

Find the axe
Unlocks makeshift recipe
Vaulting is separated from jumping and instead automatically triggers while sprinting.
Sprint duration is now limited.
Drugged
Increases movement speed but reduces max health. This effect lasts a full day, if using items that give the Drugged effect while already drugged there’s a chance to become Addicted.
Addicted
Addiction stacks, giving an increasing risk of not retaining the food you consume as well as decreases your max health.
It stacks to 3, increases each morning and stacks are reduced by consuming drugs.
To clear addiction you need to go 2 full days without consuming drugs.
Wounded
If you take 30 or more damage at once or are below 30 health, you become Wounded or gain a wounded stack.
Wounded stacks to 3 and each morning adds a stack.
While wounded, your movement speed is lowered.
Taking damage while wounded may cause infection based on your current stacks.
Some items can remove Wounded.
Infected
You have a chance to become Infected if attacked while being Wounded or by eating certain consumables.
Infection progresses from 1% up to 100% and if you reach 100% you will die.
If you were to gain Infection while already Infected, you instead gain a stack.
Every morning each stack of infection increases the progression of the infection.
You can have up to 3 stacks of infection
Antibiotics will remove a stack of infected, clear all stacks to remove the effect.
All puddles can be collected with an empty bottle resulting in a bottle containing the resource.
You may throw these bottles to create puddles, different bottles and puddles have different uses.
Empty bottle
Used to collect the puddles into a bottle.
Puddle of Water / Bottle of Water
Consumable, extra water source.
Puddle of Acid / Bottle of Acid
A crafting ingredient in bottle form, the puddle slows and damages.
Puddle of Alcohol / Bottle of Alcohol
Can be consumed to gain Drugged and is a crafting ingredient in bottle form, can be lit on fire creating an area of flames the size of a Molotov fire.
Puddle of Gasoline / Bottle of Gasoline
A crafting ingredient in bottle form, can be lit on fire creating an area of flames the size of a Molotov+ fire.

Can of Beans - Food
Can of Cooked Beans - Food
Empty Can - Resource
Makeshift grenade - Ranged explosive weapon
Electric grenade - Ranged explosive and electric weapon
Acid grenade - Ranged explosive and acidic weapon
Makeshift mine - Explosive trap
Makeshift mine fire - Explosive fire trap
Makeshift mine acid - Explosive acid trap
Makeshift mine electric - Explosive electric trap
Molotov - Ranged fire weapon
Molotov+ - Ranged fire weapon
Toolbox - Resource, enables crafting bench recipes on the road
Spark plug - Resource
Axe - Stick harvesting tool and weapon
Makeshift axe - Stick harvesting tool and weapon
Copper cable - Resource
Added new Inventory UI
The improved crafting recipe book to contain tabs and images.

Added a new gate to the town hall that will slide open.
You no longer have to open and close 2 doors, instead you will have 1 object to interact with.

Tents when jumped on now leave behind a broken version
Added players on the Compass
Added a single player button
Added new aim down sight animations for the gun
Added an additional hotbar slot
Adjusted puppet drops to include most items
The Park is temporarily taken out of the game for re-design
Performance enhancements
Altered costs for hole cover repairs and upgrades
Altered some item stacking limits
Fixed puppets not able to walk upstairs in the Town hall
Puppets spawn less in line of sight of the player
Fixed inventory crashes
Fixed player being stuck in an animation
Players can block with weapons again
Fixed not able to hit downwards (this was a client side issue only)
Puppets attack at night again
Fixed wall holes cover network issues
Fixed some door network issues
Glass breaking has been made more consistent
Improved fit hit traces
Stick, Stick with Nails, Stick with Barbedwire, Torch, hit detection improvements
Color picking
We will add so before the match starts players can pick the color they want.
This color will be represented on the gloves, shirt, compass marker, landmarks, and sprays.
Tutorial
We plan on making a tutorial for basics such as
New enemies
We are working on 2 more enemy types.
These will need a different approach to killing them,

New townhall upgrades
More permanent upgrades for the town hall such as Welder & Crates!
MORE ACHIEVEMENTS