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Last FarewellNewsenvironment update 0.4.0
Major update

environment update 0.4.0

Last Farewell · published 24 Jun 2021, 15:32 UTC

All newsPlayers around this dateRead on Steam

New world


Fog has received some changes and it now both looks and performs better.

New buildings

Gas station
The Gas station is a very reliable source for the new resource Gasoline and there might be more to it than that...🤔

Gunstore
The Gunstore can spawn a firearm if you have unlocked the required achievements.

New areas

Rescue Camp
The Rescue Camp may contain the Axe which is important for the new Woodcutting mechanic.

Other areas
We’ve filled out the world with new areas that can spawn which should spice up the variation you find in the world.

Vehicles

Police car
The Police car has the same functionality as a car but in addition may allow you to find a firearm if you have unlocked the required achievements.

Taxi
The Taxi has the functionality of a car and adds some flair to the world.

Bus
The Bus was added to enhance the world.

Achievements


We added a new way to see achievements and track your progression.
Now you will be able to see what achievement you need in order to get new items.

What's On The Menu?


Eat 50 Food Items
Ability to construct campfire

Cozy


Construct The Campfire
Campfire at start of the game and cooking

Roasted


Construct Campfire Tier 2
Extra cooking spot

Toasted


Construct Campfire Tier 3
Extra cooking spot

Timber


Find the axe
Unlocks makeshift recipe

Vaulting and sprint rework


Vaulting is separated from jumping and instead automatically triggers while sprinting.
Sprint duration is now limited.

Status effects rework


Drugged
Increases movement speed but reduces max health. This effect lasts a full day, if using items that give the Drugged effect while already drugged there’s a chance to become Addicted.

Addicted
Addiction stacks, giving an increasing risk of not retaining the food you consume as well as decreases your max health.
It stacks to 3, increases each morning and stacks are reduced by consuming drugs.
To clear addiction you need to go 2 full days without consuming drugs.

Wounded
If you take 30 or more damage at once or are below 30 health, you become Wounded or gain a wounded stack.
Wounded stacks to 3 and each morning adds a stack.
While wounded, your movement speed is lowered.
Taking damage while wounded may cause infection based on your current stacks.
Some items can remove Wounded.

Infected
You have a chance to become Infected if attacked while being Wounded or by eating certain consumables.
Infection progresses from 1% up to 100% and if you reach 100% you will die.
If you were to gain Infection while already Infected, you instead gain a stack.
Every morning each stack of infection increases the progression of the infection.
You can have up to 3 stacks of infection
Antibiotics will remove a stack of infected, clear all stacks to remove the effect.

Bottles and puddles

All puddles can be collected with an empty bottle resulting in a bottle containing the resource.
You may throw these bottles to create puddles, different bottles and puddles have different uses.

Empty bottle
Used to collect the puddles into a bottle.

Puddle of Water / Bottle of Water
Consumable, extra water source.

Puddle of Acid / Bottle of Acid
A crafting ingredient in bottle form, the puddle slows and damages.

Puddle of Alcohol / Bottle of Alcohol
Can be consumed to gain Drugged and is a crafting ingredient in bottle form, can be lit on fire creating an area of flames the size of a Molotov fire.

Puddle of Gasoline / Bottle of Gasoline
A crafting ingredient in bottle form, can be lit on fire creating an area of flames the size of a Molotov+ fire.

New items


Can of Beans - Food
Can of Cooked Beans - Food
Empty Can - Resource
Makeshift grenade - Ranged explosive weapon
Electric grenade - Ranged explosive and electric weapon
Acid grenade - Ranged explosive and acidic weapon
Makeshift mine - Explosive trap
Makeshift mine fire - Explosive fire trap
Makeshift mine acid - Explosive acid trap
Makeshift mine electric - Explosive electric trap
Molotov - Ranged fire weapon
Molotov+ - Ranged fire weapon
Toolbox - Resource, enables crafting bench recipes on the road
Spark plug - Resource
Axe - Stick harvesting tool and weapon
Makeshift axe - Stick harvesting tool and weapon
Copper cable - Resource

Ui changes


Added new Inventory UI
The improved crafting recipe book to contain tabs and images.

New gate


Added a new gate to the town hall that will slide open.
You no longer have to open and close 2 doors, instead you will have 1 object to interact with.

Minor tweaks


Tents when jumped on now leave behind a broken version
Added players on the Compass
Added a single player button
Added new aim down sight animations for the gun
Added an additional hotbar slot
Adjusted puppet drops to include most items
The Park is temporarily taken out of the game for re-design
Performance enhancements
Altered costs for hole cover repairs and upgrades
Altered some item stacking limits

Bug Fixes


Fixed puppets not able to walk upstairs in the Town hall
Puppets spawn less in line of sight of the player
Fixed inventory crashes
Fixed player being stuck in an animation
Players can block with weapons again
Fixed not able to hit downwards (this was a client side issue only)
Puppets attack at night again
Fixed wall holes cover network issues
Fixed some door network issues
Glass breaking has been made more consistent
Improved fit hit traces
Stick, Stick with Nails, Stick with Barbedwire, Torch, hit detection improvements

Roadmap


Color picking
We will add so before the match starts players can pick the color they want.
This color will be represented on the gloves, shirt, compass marker, landmarks, and sprays.

Tutorial
We plan on making a tutorial for basics such as

  • Interacting
  • Looting
  • Fighting
  • Ect.

New enemies
We are working on 2 more enemy types.
These will need a different approach to killing them,

New townhall upgrades
More permanent upgrades for the town hall such as Welder & Crates!

MORE ACHIEVEMENTS

More from Last Farewell

Other announcements

All news
Game update30 Apr 2022Patch Version 1.02Patch version 1.02 Constructible objects in the Town Hall no longer refresh each morning. Barricade tier 3 can now properly be stalled and repaired when broken. Barricade mini-games now properly inform you when lacking resources, as well as when no further upgrades are available. The Warehouse area no longer features a hovering police car and a hovering bus. Added a missing sound of shattering…Game update23 Apr 2022Patch updateThe gate can no longer be opened before killing all puppets at night. Townhall upgrades now show for clients as well. Escape truck now works for clients as well. no longer able to walk while lockpicking storage unitsMajor update19 Apr 2022Last Farewell LaunchStart of Last Farewell Three years ago we started on this project. We were completely new to game development. We have had many struggles during these past three years and learned a lot from this project. We know we've done some things correctly, but we now know of even more things to not repeat. We want to thank you guys for being with us during this period and hopefully in the future. Your fe…