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PsychNewsAugust Devlog
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August Devlog

Psych · published 2 Sep 2021, 13:57 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

We are almost done, only a few days until the release on 10th September 2021. It has already been almost one year since we decided to develop a horror game. At the beginning, there wasn't much planned, until it became more and more and before we knew it, we were already looking for the third voice actor. We managed to do a lot of things that we wouldn't be able to do by the 30. July 2021!

Sprint



Many of you have given us feedback on the movement. It seems a bit slow and you would like to be able to sprint. That's exactly what we have implemented!

Save system



The world, or rather the park of Psych, is open with its stories and mysteries, so you can pretty much go anywhere at any time. This was quite a challenge for the saving system, but nevertheless you can now save and load the game as expected!

Phone booth



As you probably know, the phone booth in the park is quite a rarity. Unlike in the demo, you won't be allowed to enter a maximum of 3 digits, but you will be able to dial just about any number you can find in the course of development!

Story



To make the story even more interactive, we have also added conversations that Alex can have on his mobile phone or even with other people in the park:

A big mechanic we're building on that will be there at release is the escalation system. Your senses get worse from time to time until you close your eyes and take a deep breath, but... do you really want to do that in the middle of a dark park?

Among other adjustments to graphics and atmosphere, as well as sound and environment, we have fixed various bugs. However, Psych will be an Early Access title, which means that there may still be bugs, but with your help we're sure we'll be able to fix them quickly. We're really looking forward to hearing your feedback and creating a game with you that won't be forgotten!

Dan & Andreas from MediaTale



https://youtu.be/mzpcgJDFdN4
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