We added a tutorial!
You currently have 5 chapters that will teach you the basics of the game.
You will be taught how to survive the first couple of nights.
After completing the tutorial you will receive a boost for the main game, so grab it while you are at it!
We've added a brand new model with different clothing variants. As well as a big bag of mo-capped and hand-made animations for them, to give more variety to enemies you'll be encountering during your runs.

Rotations
The same block is now rotated in 4 different ways, adding a new feeling to them.
Construction block
This is a new block where you can find very important item related to upgrading the workbench.

At the beginning of the morning, players will now respawn after they've died, and at least 1 player is alive!
The player has new animations for attacks!
The attack animations have been altered to be more accurate and now fluently chain into one another, when you attack multiple times.
Hitting a puppet on the head will deal more damage now.
Damage varies based on what weapon you use.
Due to inventory problem, we removed pickpocketing
Pickpocketing was part of the old game plan. But as the game has switched its direction, we don't have a reason to keep it anymore(especially with all the bugs it caused).
We changed how loot spawns and balanced the amounts a bit. (Hopefully, you won't have 4 machetes in a fridge now)
Loot will spawn less around the town hall and more abundant the further away you go
Optimized hiding of objects that arent visible.
Increased network and processing performance by altering how and when entities send data.
Now when throwing a rock you will have an icon in the bottom right corner that indicates when you can throw a rock again.

Sound playing in every player's ear.
Townhall markers are now only visible in townhall again.
You can no longer walk during the lockpicking mini-game.
Fixed items floating in the world.
Altered a couple of Typos.
Changed the compass to no longer say SE twice.
Fixed several bugs with the inventory.
Reduced volume of the tent.
Player markers on the compass are no longer the same color.
It will now become lighter when you need to kill all puppets at night.
Tweaked vaulting insides some buildings (No longer vaulting over a coffee cup).
Improved AI movement and player detection.
Color picking
We will add so before the match starts players can pick the color they want.
This color will be represented on the gloves, shirt, compass marker, landmarks, and sprays.
Mini-games
Planning on adding small mini-games similar to lockpicking for repairing/upgrading wall hole covers.
New enemies
We are working on 2 more enemy types.
These will need a different approach to killing them,

New townhall upgrades
More permanent upgrades for the town hall such as Welder & Crates!