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BreathedgeNewsAaaaaa. Uuuuuuu. Comrades.
Community

Aaaaaa. Uuuuuuu. Comrades.

Breathedge · published 4 Oct 2021, 17:00 UTC

All newsPlayers around this dateRead on Steam

You might have already guessed what we wanted to tell you about in this post. And yes, you’re correct. “A” is the first letter of the English alphabet, and “U” is... uh, some other letter. That’s all we wanted to inform you about. See you in six months in the next piece of news!

So, before we start to spew another tall-tale, we wish to let you know that the expansion release date is timed to coincide with the expansion's release date that is...today! Goodness gracious. We even made a video about it, a nice one (probably):

Watch on YouTube

What do you mean “there isn’t enough news?” What do you mean “we’ll hang you by the part of your body you made this game with”? How can you even threaten to hang someone by their legs? It's highly inappropriate, it's... ah, whatever. So here’s the news.

A lot of time has passed since the release of Breathedge. We could name the exact number of days if we knew how to count, but we’ll just use vague wording instead. The release showed two important things that determined the immediate future of our team:

  1. People love us. Yes, that's how presumptuously we can say that a lot of wonderful players wonderfully love wonderful us, and we love wonderful them. And it's wonderful!
  2. People hate us. Yes, that's how presumptuously we can say that a lot of awful players awfully hate awful us, and we awfully hate awful them. And it's awful!


What does it mean? It means that Breathedge was a success, at least part of it. For all this long time after the release, we’ve been discussing, thinking, analyzing, planning, sleeping, eating, and discussing again. So what have we come to? We came to nothing because we haven’t been discussing the game… Haha, just kidding! (Probably) We came to a simple and clear conclusion: we urgently need another project. It’ll make everything better: mechanics, graphics, plot, meaning, mood, digestion, ecology, and you never know what else it will improve. It just has to be created!



Let's forget for a second about new projects, dreams, and unicorns, and return to reality: Breathedge. A completely finished project, from the intro to the credits. The game has one small feature — it was conceived as a short single-player adventure game with elements of survival (or a survival game with elements of adventure, we’ll never know). Of course, this is not a drawback for the game, because why not? But it’s a drawback for its capabilities. Breathedge cannot be qualitatively expanded or radically improved in its current form. All its troubles and sorrows, like backtracking, a stuttering autosave, or the inability to close the crafting window during crafting, can only be fixed by changing the core of the project completely, breaking everyone’s savegames, and destroying their progress. It’s not so easy to implement multiplayer in the game, give a construction set to the suffering, the world cannot be expanded (the game will explode from the number of textures). When we analyze the result, our crooked legs strut toward redesigning everything, but we understand that we won’t be able to make it any worse than it already is anyway... unless we throw some DLC into this Furnace of Horror.



About the DLC, by the way. We have not forgotten that it should be released soon, so we are going to release it as late as we can. As promised, the DLC turned out to be very small, difficult to play, and stupid, like the whole game itself. It may seem surprising, but in the DLC, you will have to survive — yep, that’s right — despite everyone expecting a Barbie florist simulator. However, unlike the main game, where you can survive as long as you want, in the DLC, you will have only thirty minutes to complete a task. Or thirty tasks to complete in one minute... Ah, never mind. This story will be focused on one of the test subjects in a mysterious Leia Interplanetary Research Center. The Leia Center is either a bogeyman story to scare children or a tale of drunken astronauts, but perhaps it really is floating in space and is directly connected with the Breatnedge Global Funeral Agency. A small story about a big world, a little man, a lot of dangers, and yourself, armed with half an hour and your talent for survival. This is kinda what this DLC is about, uhuh.

But we got distracted from the topic of the new project. Analyzing Breathedge in detail, we clearly understand what we would like to improve, where we could add, and where we should’ve cut. We want more, we want improvements, and we still have the strength and opportunities. In connection with this set of big words, we decided not to wait for the end of our fifteen-year vacation and the introduction of a microtransaction system into Breathedge with cute hats for the Chicken, but to start working on a new big project right now instead.

In this piece of news, we won’t tell what exactly we’ll have to work on, we won’t even hint at it. Otherwise, there will be no reason to roll out another piece of news about anything. And yes, we refute in advance the vile accusations that we ourselves do not know what we will be working on. This is a lie and a provocation! We know everything, this is a super-duper project with a beautiful title, and it's about all sorts of different things, there will be characters, locations, and the main menu. We even have a promo concept:

Oops, we’ve forgotten about an ad break! Something-something Frederico Pignole latest fashion collection, yada yada, and something else...oooh, right! Freebies! That’s the stuff. Everyone’s up for some cost-free fun, right? How about taking a camera into your hands, building a makeshift shovel, finding a backyard to pillage, putting on your grandpa’s gas mask, and doing some fighting? We will, that’s for sure. Up until the 7th of October, you can try doing all that in a free demo of Outbreak Island, a nice game made by our dearest friends. It’s something, isn’t it?

https://store.steampowered.com/app/1442530/Outbreak_Island/

So it goes. By the way, if you’re reading our news for the first time, then you are probably at a loss on where you can write rapturous reviews about our literary gift? That's why we have a Discord server and email. And we’d like to remind you that we handle negative reviews, objective criticism, and difficult matters with special care, and for such messages, we have allocated a separate folder in our email and called it "Trash". That's how cool we are. We are waiting for your messages, we are working hard, and we will probably see you soon.

Sincerely yours, us.

Our Discord server:
https://discord.gg/uezQcU7

Our email:
[email protected]

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