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DOOM Eternal: idStudioNewsUpdate 6.4 Release Notes
Game update

Update 6.4 Release Notes

DOOM Eternal: idStudio · published 14 Sep 2021, 17:12 UTC · build 7188008

All newsPlayers around this dateRead on Steam

This minor update for DOOM Eternal includes some fall-flavored in-game event cosmetic content and a few notable bug fixes


As ye navigate the dark demonic waters of future content, cast ye eyebuckets starboard towards the shimmering horizon for a terrifying glimpse at our next in-game Event...

GHOULS, GOURDS, & GALLEONS


HARK! Behold Le Manc, the evil bearded sea captain Mancubus Master Collection! But this fearsome foe is only a taste of the sunken treasure due to be bubbling back up to the surface! Stay tuned to the Slayers Club for more spooky details on this upcoming Event!


Other Changes


GENERAL

  • Main Menu music is now the same as it was when DOOM Eternal launched in March 2020

Bug Fixes


BATTLEMODE

  • Fixed an issue introduced with Update 6.2 in which the playable Marauder’s axe flame effects were white instead of reddish-orange

Known Issues


CAMPAIGN

  • Issue: Automap ambient sound effects may persist in game or menus after closing the Dossier
  • Resolution: This issue usually resolves on its own after a brief duration but may return upon entering and exiting the Automap in the Dossier again. This issue will be fixed in a future update
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