Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Beast MasterNewsBeast Master - Dev Update 14
In-game event

Beast Master - Dev Update 14

Beast Master · published 6 Nov 2020, 15:28 UTC

All newsPlayers around this dateRead on Steam

As we mentioned before, Beast Master will have a building system where players will able to build little villages and towns.

We developed a grid based system which we can adjust some values to fit any kind of terrain. We can change the grid size, terrain size, maximum height of the grid system to work and slope limit to prevent building on inclined surfaces. This runs on a very high performance system.

The system will allow to build walls, houses, marketplaces, craft stations, animal farms and many more. Also building villages will provide the player some certain craft and upgrade resources.

The enemy creatures will attack those villages from time to time. Each attack will be announced in advance and the player will be given some time to set up the defense and prepare the army to defend the village.

We hope you like this weeks blog and we are looking forward to hear for some feedback. Thanks for reading and watching.

Beast Master - Dev Update 14 - Video

More from Beast Master

Other announcements

All news
In-game event18 Dec 2021Beast Master - Development Update 26In our old item drop system, item information was only available when players touched items. Since this system causes confusion when a large number of items are dropped, we have switched to a new system which dropped items can be displayed better. This way, players will be able to directly see what they drop when they kill creatures. In addition, they will be able to see the item info of the dr…In-game event5 Sep 2021Beast Master - Development Update 25Beast master will contain multiple islands as we mentioned before. Players will able to travel between those islands to hunt different types of creatures. Each island will have a unique biome and creatures. As the game design, players will start on a beginner island which the game will teach all core mechanics. Players will learn how to tame creatures, craft items, build structures, and eventua…In-game event9 Jul 2021Beast Master - Development Update 24Hello, this week we added new swimming mechanics to Beast Master. In our previous blog posts, we mentioned that we will add content related underwater to Beast Master. Players will able to swim and find resources below the ocean. Also we will add some ship physics to the game which will allow to build rafts, boats and big ships to travel between islands. More information will be shared later re…