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Re:LegendNewsRe:Legend's Road to 1.0 Milestone Update #3
Community

Re:Legend's Road to 1.0 Milestone Update #3

Re:Legend · published 25 Oct 2020, 14:02 UTC

All newsPlayers around this dateRead on Steam

Hey guys, there’s big news on the horizon, and we’re going to start sharing really important bits and pieces that will lead to the eventual big reveal! This time, we will be diving into some of the things that the team are doing to push the game closer to completion. Are all of you excited? Well, let’s get right to it.

We know that there are many of you out there from all different parts of the world, so our team has been working on the localization efforts for Re:Legend. The game is currently being translated and localized into many different languages, like French, German, Spanish, Japanese, and Chinese. Everything from the menu options to the character dialogues are being translated into the many languages.

Once we’ve pushed out the feature, you can just go to the options menu to change your preferred language. We want everyone to be able to enjoy Re:Legend, so doing this will introduce the least barrier to entry for players that are not from an English speaking background. Let us know down in the comments what language you will be playing Re:Legend in, and what language would you like to have supported?

Another step that we have been working on is on the optimization of the game. Since Re:Legend will not only be releasing on PC, but also on various consoles, we have put in a lot of effort in order to optimize the performance of the game for each platform. Our team has been engaged in the effort to make the game run smoothly no matter what platform you play on.

Most of the scenes in the game have been modified in order to reduce memory usage when playing through them. Now they will load faster and take less effort for your machine to run the game, which ultimately will increase the FPS of the game. Doing things like combining meshes of static objects and replacing high draw call shaders will allow the game to be played with great performance no matter on whichever platform you are on.

More balancing work has gone into the game as development is nearer to 1.0. This time we addressed the Magnus item drop rate, which will affect the item crafting and magnus evolution systems. We want to nail the experience of having to put in enough effort to make the rewards impactful, but also not make the entire process a tireless grind.

For the economy of the game, prices of items in shops and also services like healing and smithing have been looked into and prices were adjusted to fit the current economy of the game. Players will need to make smart decisions in order to accumulate wealth and spend to their heart’s desire. (Hint : Use the Farm.)

Other than content changes, we know that everyone is waiting for 1.0’s release date but the team is still working on intensive testing to make sure Re:Legend is running well on all platforms. As we are getting close to revealing the date, plenty of changes and overhaul has been made to the game since the last major patch so we have decided to roll out a major patch for the current content to test out the stability of the game. We’re expecting to release the overhauled patch at the end of next month so expect a lengthy patch note when it hits the Steam store! If you have any questions, please let us know in the comment section below or message us on the many social media platforms listed below. We hope to see you all on the next kickstarter update!

Join our Community:

Community Discord: https://discord.me/relegend

Official website: https://www.play-relegend.com

Official Facebook page (@playrelegend): https://www.facebook.com/playrelegend/

Official Twitter account (@playrelegend): https://twitter.com/playrelegend

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