Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fantasy General IINewsFantasy General II: Invasion - v1.02.1.12335 Update
Game update

Fantasy General II: Invasion - v1.02.1.12335 Update

Fantasy General II · published 21 Oct 2020, 15:44 UTC

All newsPlayers around this dateRead on Steam

Today we're releasing an update accompanying the launch of the second DLC, Empire Aflame.

It is a fairly sizeable update, and it introduces, among other things, two new themes for Skirmish maps: Borderlands Winter and Northlands.

You can find the full changelog down below. Let us know what you think, your feedback helps us to refine the game and constantly improve it.

Last but not least: we will be releasing Empire Aflame in around one hour, so don't go anywhere!

Changelog:

• Skirmish: Added Borderlands Winter and Northlands as playable themes in skirmish
• Maps Invasion: Adapted map Eagle's Eyrie to move attacking forces further apart in case they are triggered early.
• Maps Invasion: Made maps "Under Attack" and "Into the Trollwoods" easier for beginning players
• Map Bugfix: Scarlet Keep mission now has a working optional Troll quest which was missing since release (whoops...)
• Movement in Swamp: Swamp Tiles cost 2 instead of 3 movement points (this makes All Terrain and Force March visibly have an effect)
• Fortify Skill: Fortify now only costs an action, not a move and an action, making units with the skill more useful and versatile. Attention: This means units with the skill will auto-fortify after moving.
• Pilfer Skill: Made Pilfer Training more expensive and Skill yield slightly less gold. Also made sure it only works on enemies.
• Onslaught/Training: XP training in Training Grounds now scales with Campaign length (shorter campaigns, who also give XP faster, provide more XP through training)
• Onslaught/Flyers: Onslaught Enemy Flyer progression slowed down, overall lower flyer percentage for AI
• Onslaught/Start You can now see the initial supply you will get when choosing your start setup
• Amphibious: Split up amphibious into several more dedicated promotions, large Lizards cannot hide in water anymore
• Unit Balancing: Winged Jump now fortifies the jumper after the skill was executed
• Unit Balancing: Heavy Axemen have movement speed 3 (instead of 2)
• Unit Balancing: Werebears received a new ability, making them tougher the more enemies are adjacent to them
• Unit Balancing: Several smaller stat tweaks to Shieldmaidens, Night Mare Reapers, Newt Clubbers, ...
• Input: Made Select Unit, Execute Skill and Drag Camera actions reconfigurable in the input options menu.
• Optimization: Improved render performance
• Optimization: Allow Enable/Disable of Ambient Occlusion in options menu
• PBEM: PBEM public announcement messages are now also displayed if you aren't logged into multiplayer
• AI: Fixed an issue with AI aoe skills (eg. the Gatekeepers Whirlwind), should be more frequent now (they always thought they were hitting themselves too...)
• Content Editor: The default ownership for ownable tile modifications is now shown directly on the
map
• Content Editor: Added faction search to unit selection in content editor. you can now use f:Barbarians or faction:Barbarians to search for units that are included in the barbarian faction
• Content Editor: Onslaught maps can now also be opened in the map editor
• Content Editor: Seasonal Maps can now also be opened in the map editor
• Bugfix: Fixed the issue where a unit that wakes up from petrify does not receive their Defensive Fire charge back
• Bugfix: Fixed the bug where flying unit's Break Through skill would apply charge damage although charge was broken
• Bugfix: Grow Trees cannot grow over Harpy Tower, Ruins etc. anymore
• Bugfix: Pilfer only works on killed enemies, not your own units
• Bugfix: Ailsa on her Dragon now counts as Large
• Bugfix (Consoles): Achievement fixed (Pumping Iron)
• Bugfix: Fixed an issue where units receiving or losing a Cannot Capture promotion would not update the ownership.
• Bugfix: Fixed an issue where melee wouldn't be correctly triggered during an ambush
• Bugfix: Fixed unresponsive inventory for dismantling artefacts if no unit or unit with zero artefact slots is selected

More from Fantasy General II

Other announcements

All news
Community21 Nov 2022Next? SlitherineSlitherine Next , the spiritual successor of our Home of Wargamers events, is coming soon. Save the date: December 13th at 4 pm GMT on Twitch It'll be the perfect occasion to learn more about upcoming games and get an insight directly from the developers. It will be 100% live : there will be no pre-recorded segments and we'll have a level of interaction with the players like never before. You'l…Community16 Apr 2021Home of Wargamers 2021 Live+ is announced“Would you like to know more?” is the most frequent comment we received on anything we posted in the last twelve months. Alongside “Desire to know more intensifies”, of course. Here’s a way to satisfy your craving for hexes and turns and cunning plans. We’re going to give you a full day of insights, figures, announcements, gameplay sessions, and more. You asked for it; we’re giving it to you, a…Community1 Apr 2021Join the Fantasy General II "Lizards Rebellion" TournamentGreetings Generals. If you are hungry to prove your worth, why not help us put down the Lizard menace in the Lizard's Rebellion Tournament . Kicking off on the 12th of April, the four rounds will be starting in the following weeks and will feature a new map called Rebellion . If you are interested, be sure to sign up for the Tournament in advance here . It is also important to abide by and foll…