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Spelunky 2NewsPatch Notes: 1.13.0b
Game update

Patch Notes: 1.13.0b

Spelunky 2 · published 21 Oct 2020, 14:42 UTC

All newsPlayers around this dateRead on Steam

Patch notes 1.13.0a (W64) → 1.13.0b (W64):

  • Fixed issue where floating with the Vlad's cape didn't let the player climb or grab on to ledges
  • Fixed crawling down to ledges

Patch notes 1.12.1e (W64) → 1.13.0a (W64):

  • Fixed lots of blocked passages
  • Small physics tweak that should make the player less likely to be unjustly crushed
  • Players can now fall through platforms and attack immediately
  • Players can now fall through platforms while attacking
  • Players can now jump while climbing even if they were in the middle of an attack
  • Players can now enter doors during their attack animation
  • Vlad's Cape now auto-deploys after the second jump if holding the button
  • Players can now toss presents, crates and treasure chests while climbing without falling afterwards
  • Fixed issue where jumping after throwing while climbing immediately triggered the hoverpack
  • Fixed issue where jumping after attacking while climbing immediately triggered the jetpack, hoverpack, cape and teleporter backpack
  • Turkeys can once again fall through platforms while holding the jump button
  • Fixed issue where equippable were triggering if tossing something at the same time as jumping
  • Fixed tossing animation while wearing a jetpack, cape or Vlad's Cape
  • Jumping away from a tree or from a regular wall while wearing gloves should be more responsive
  • Attacking while jumping will no longer force the maximum height jump
  • Telepack is no longer triggered when receiving damage while climbing, hanging or riding a mount
  • Poison ticks no longer trigger the telepack
  • Completing the sun challenge will now only kill enemies inside the challenge (sorry, Waddler)
  • Prevented camera from affecting transitioning entities
  • Fixed flip in falling platforms
  • Added one more treasure to Yang's hideout
  • Bomb bags and bomb boxes now react to lava
  • Fixed pause button icon in the controller settings
  • Paused time now gets added to the total time immediately
  • Added new background art to the hard ending
  • Replaced hardcoded text to a dynamic text in the journal's progression sticker
  • Prevented backpack from activating while being webbed
  • Lasers will now affect players when they are climbing, hanging, or pushing
  • Black market items won't be free anymore if a shopkeepers dies due to a non-player attack
  • Increased max score to 99999999
  • Fixed internal sisters' order (saving a specific sister should now correctly appear in Olmec)
  • Increased the run visual timer to 9 : 59 : 59.999
  • Prevented secondary players from carrying untamed or forbidden mounts through levels
  • Items tossed with the pitcher's mitt will now lose their flying effect on contact with water
  • Items tossed against laser beams using the pitcher's mitt now lose their flying status
  • Bombs tossed using the pitcher's mitt now have the same speed as regular stuff
  • Prevented spear traps from appearing in the entrance room in a specific theme
  • Balance: Added gold on top of snap traps as bait so they're easier to spot
  • Fixed AI issues when the player travels on a pipe or enters a pipe holding a Hired Hand
  • Removed ice caves breath from LISE
  • Prevented Pilot's coffin from spawning in seeded and daily runs
  • Dialogs' and descriptions' text box size now also changes depending on players settings
  • Opening the game menu now clears the current description and dialog texts
  • Mounts' hitboxes slightly widened so they should be harder to miss and easier to ride
  • Prevented Hired Hands from dropping held items from ledges
  • Prevented Hired Hands from entering stay put state if they are forced dropped from the player
  • Parachutes now detach once the wearer gets rebound upwards
  • Killing a certain shopkeeper will now free its purchasable items
  • A certain shopkeeper now unlocks in the journal on entering to its shop
  • Vendors no longer drop treasure when killed after being revived
  • Ironman, Speedlunky, and Low Scorer achievements will now unlock on any ending
  • Hired Hand are now able to detect spear traps
  • Mantraps no longer deal regular damage when touched while they're eating something else
  • Fixed issue with deathmatch starting powerups
  • Tweaked certain equipables' position while crouching
  • Added more logging at multiple locations
  • Fixed issue where high speed arrows were sometimes not triggering arrow traps
  • Renamed "score" leaderboard to "depth" to better reflect that level takes precedence
  • Fixed looking direction if the flip state is canceled before the animation has completed
  • Fixed issue where octopus could stunlock and kill you in mid air
  • Killed players' clones can now be sacrificed
  • Prevented killed players' clones from appearing in the next level
  • Made it safer to drop an arrow near a purchasable equipable
  • Added platform to the Udjat eye's socket to ensure drill can be enabled if the floor disappeared
  • Prevented Best Time from updating when using shortcuts
  • Fixed punish ball position on reviving with the ankh
  • Fixed visual glitch of an NPC when being webbed, frozen, or bubbled
  • Fixed issue when a player receives damage in mid air while mounted and wearing a telepack
  • Fixed bag cloning
  • Fixed vendors speed on being eaten by a mantrap
  • Vendors will now drop their weapon when eaten by a mantrap
  • Fixed axolotl head states on entering a door
  • On-sale items that went out of the shop are now purchasable
  • Prevented vendors from picking up weapons while being inside a mantrap
  • Fixed HUD's Udjat Eye visual glitch
  • Minor improvements to collision detection
  • Fixed case where a caveman could spawn asleep while also riding a mount
  • Prevented idol from being delivered to the exit door if it is being carried by a caveman
  • Removed curse and poison of players when becoming a constellation
  • Ankh animation will once again correctly play all its pulse sounds
  • Snail attach sound will no longer play at the start of the basecamp
  • Some basecamp creature now spawns at the floor instead of mid-air
  • Snap trap should no longer play the damaged sound after triggering
  • Fixed crash related to mantraps
  • Fixed crash related to hired hands
  • Pets can now enter through special worlds' doors
  • Fixed crash when the ghost jellyfish spawns after the player has already been killed
  • Fixed a potential crash on jellyfish
  • Fixed multiple crashes in Arena
  • Fixed soft-locks due to an infinite sticky trap stunlock
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Community11 Nov 2025Ana Spelunky Plush is Here!Hey, everyone! Happy to let you all know that we've partnered with Youtooz to bring you (and us!) the Ana Spelunky plush ! And she's available for preorder right now for a limited time! After all those dangerous caves Ana's ready to explore some place a little more cozy - she'll be the perfect co-op partner at your home or office. And personally, we think she came out very cute in her new plush…Game update23 Nov 2022Patch Notes: v1.28Player indicators will no longer appear when there is only one player. · Fixed an issue that prevented the player from entering the portal in Duat. · "The Full Spelunky" achievement is now unlocked properly in all situations - it should unlock retroactively for players that should have it unlocked but haven't.Game update23 Sep 2022Patch Notes: v1.27Cross-play with other platforms will only become available after the other platforms are using v1.27 · Added back cross-play leaderboard filter. · Improved clock syncing to be as unobtrusive as possible (may fail to become unobtrusive very rarely) while still syncing properly 98%+ of the time.