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Last FarewellNewsPatch notes January 08, 2021
Game update

Patch notes January 08, 2021

Last Farewell · published 8 Jan 2021, 15:04 UTC

All newsPlayers around this dateRead on Steam

Hey hey, survivors!

Thank you to everyone who has bought Last farewell during the sale and those who already owned it!
It gives us a lot of energy seeing people showing interest in the game.
Here is a small patch with bug fixes and small alterations.

New features

  • Key bind button added for Spray Can
  • Barbed wire is now able to be picked back up.
  • Changes in light and fog of the world!
    Note: The fog and light aren't finalized but we'd much appreciate any feedback you have on them!

Value changes

  • The spray can distance reduced
  • Lowered Machete durability from 120 to 80

Bug Fixes

  • Schrödinger achievement fixed
  • Beaver Burger achievement fixed
  • Ghost items on the cooking station didn't come back after use
  • Barbwire collision improved
  • Puppet appearing on the wall fixed
  • Stamina bar starts hidden

Minor adjustments

  • Spray Can choppy cooldown smoothened
  • Spelling mistake in video settings fixed
  • HUD miss-alignment fixed
  • Adjusted traffic light to not be floating
  • Spelling mistake on days survived screen fixed

Greetings From Flat Tail

More from Last Farewell

Other announcements

All news
Game update30 Apr 2022Patch Version 1.02Patch version 1.02 Constructible objects in the Town Hall no longer refresh each morning. Barricade tier 3 can now properly be stalled and repaired when broken. Barricade mini-games now properly inform you when lacking resources, as well as when no further upgrades are available. The Warehouse area no longer features a hovering police car and a hovering bus. Added a missing sound of shattering…Game update23 Apr 2022Patch updateThe gate can no longer be opened before killing all puppets at night. Townhall upgrades now show for clients as well. Escape truck now works for clients as well. no longer able to walk while lockpicking storage unitsMajor update19 Apr 2022Last Farewell LaunchStart of Last Farewell Three years ago we started on this project. We were completely new to game development. We have had many struggles during these past three years and learned a lot from this project. We know we've done some things correctly, but we now know of even more things to not repeat. We want to thank you guys for being with us during this period and hopefully in the future. Your fe…