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Doomtrooper CCGNews0.10.17 - Weekly Update!
In-game event

0.10.17 - Weekly Update!

Doomtrooper CCG · published 12 Jan 2021, 06:09 UTC

All newsPlayers around this dateRead on Steam

Hey Troopers!

I've been rewriting the foundation of our "Target select" system to allow for a BUNCH of new card types and it was a bit more complicated than I assumed! But we're live and testing now!

Here's what is now on the table:

Choose X Cards - We can now have cards that tell you to choose either a fixed amount or an unlimited amount. The UI will let you select/deselect until you are happy

Dependent on X - In the previous example, we can say "Choose X Cards" and then require you to do something with the same amount of cards in the next step (i.e. discard X cards to draw X cards from discard pile)

Choose One - Cards can have two possible effects and you choose one or the other (or the other.. or another etc... no real limit on quantity)

Spend X Destiny/Promotion/etc - A Slider is possible to ask you, for example, "How Much Destiny do you want to spend?"

Hopefully this is just the first step with future updates making it easier to choose your cards versus opponent's, cards in your deck versus discard, etc! But this foundation opens the doors to almost all of the remaining cards!

These cards were added to test the new system... and the new system will be used during the next few weeks as I add a bunch more! Please report what you think in Discord!

COLLECTION RESET
As a reminder, on or before February 1st we will do a mandatory reset of your packs. This is to allow you to get the new cards and test changes to the pack algorithm. For example, I will have fixed the algorithm to guarantee more rare and ultra rare cards in February! But since we added new cards, all players received a "reset token" which allows you to manually and optionally reset your packs on the PACKS screen if you want to re-open them now.

AS A REMINDER: Resetting your collection is ONLY your base set cards and packs. All packs owned during beta whether earned or purchased are cumulative. When you reset, you regain them all to re-open. Any cosmetics (avatars, card backs, titles, and emotes) are retained and NOT reset. Same for Lore cards, Mission Cards and VARIANT cards. So your retro variants form the kickstarter, for example, are yours forever!

Last but not least, we have this month's Season Rewards from everyone's favorite evil... ALGEROTH. Here's a sneak peek at the card back:

Later this month, we'll begin testing both the long-awaited Cybertronic AUGMENT system (which will see a revamp of almost all the warriors in Cybertronic and their abilities) as well as beta testing our new tutorial and single player content! I'll update on that a bit more next time!

Until then, thanks for checking out this project! It's a dream come true to build this game with the community. If you're interested in contributing more, we're going to start a private design group on Discord for people who want to have a more "hands on" role with card balancing. If you're interested, let me know on Discord!

See you next week!

- justin

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Game update12 Jun 2026June 11 2026- Fix for steam account linking - Foundational fixes for next content updateGame update22 May 20240.12.4just fixing the build tools for upcoming updates :)Game update5 Dec 2023Private Games Fix!If you've been trying to play private games via Discord and having issues, this build should fix that for you!