Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tower Hunter: Erza's TrialNews1.2 Updates(improve rendering quality, reduce input delay, optimize performance
Major update

1.2 Updates(improve rendering quality, reduce input delay, optimize performance

Tower Hunter: Erza's Trial · published 26 Oct 2020, 10:01 UTC

All newsPlayers around this dateRead on Steam

1.20 Updates

Hello, everyone. It has been a long time since our last update. Recently, except for developing the mobile version, we have been developing the new game for almost half a year. And the new game will be hitting store shelves recently. The whole underlying code will be completely replaced in new game, improving several times of the game operation efficiency. Meanwhile, we have learnt lots of new technologies during the development of games. And some of those technologies will be applied to this <tower hunter>1.2 update.

The updates are as follows:

1. New input system is used, completely solving the RT and LT inversion problems. The former “inversion RT and LT” option is deleted.
2. Improved the rendering quality and looks more delicate.
3. Reduce the input delay of the game, and the player's operation can be responded more quickly.
4. Optimize the performance of the game, increase the frame rate of 5-7 frames when the character is standing, and then optimize the freeze situation caused by the performance peak in some cases.
5. Optimize the physical performance, reducing problems such as jamming and wall penetration.
6. Completely solve the BUG that the game is stuck in the initial LOGO due to the time zone setting of the windows system.
7. Fix the bug that the interface disappears after using the portal in some particular situations.
8. Fix the bug that part of the text is cut off and cannot be shown completely on the interface.
9. Modify the monster's AI so that the monster will not attack the player instantly when the player jumps to the platform.
10. Modify the player’s double jump to a tumbling posture.
11. Reduce the brightness of the fill light in the game, making the character appear with less bright.
12. Fix the bug that the character is unable to dodge and jump normally when being attacked by a monster, making it easier to break out from the monster's attack.
13. Fix the bug that the door cannot be opened when the boss is dead in some unexpected situations in the second level.
14. Reduce the number of mobs summoned by the final BOSS.
15. Modify the skill operation instructions.
16. Fix the bug that the player may be unable to release the↓→ skills when use them to the left.
17. Increase the drop probability of the golden key from monsters in the Burning Battlefield level.
18. Pull away the camera at the last position of the burning battlefield level where there are frequent jumps, bringing a normal view of the platform for players.
19. Fix the weapon judgment problems for some long spears and double knives.
20. Fix the stuck problem caused by the escape function.
21. Fix the bug that the sound effect is still on after turning off in some levels.
22. Fix the bug that the AI will be occasionally lost when the BOSS is hidden.
23. Fix some skill description errors.
24. Replace the sound effect to restore HP.
25. Fix the bug that the timer is still timing after the death of the giant baby Boss.
26. Fix some errors on interface level.
27. Fix the bug that props will be recycled directly by pressing R when they fall out of the treasure box.
28. Fix the bug that some blocks and objects are improperly placed in some scenes.

Kind,
Icesitruuna

More from Tower Hunter: Erza's Trial

Other announcements

All news
Community12 Dec 2022Erza is about to embark on a new journey!The wheel of fortune began to turnEsports9 Jun 2022"Frontier Hunter: Erza’s Wheel of Fortune" will release a new DEMO during Steam"Frontier Hunter: Erza’s Wheel of Fortune" will release a new DEMO during Steam Next Fest on June 13. At the same time, we will be launching a live broadcast event. It will start on June 13, at 10 a.m. (PT). The current Steam Summer Sale will start on June 13 at 10 a.m. (PT) and end on June 20. During the event, everyone can download the DEMO for free. This DEMO includes the first map in our ga…Esports1 Jan 2022Delayed Release + Plot dubbing demoDear Hunters! After 18 months of game development, we’re working our hardest to make sure that we bring you the best quality of gameplay possible. Unfortunately, this means that we cannot meet our original planned release date and instead expect the game to come out in mid-2022. We’ve completed various key elements of the game including voice acting, character design, enemies, levels, items, sk…