Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Poly UniverseNewsWeekend Update (0.9.1.5)
In-game event

Weekend Update (0.9.1.5)

Poly Universe · published 6 Dec 2020, 16:22 UTC

All newsPlayers around this dateRead on Steam

Happy Sunday, everyone!

I've spent the past two weeks attempting to track down the crashes that people have been experiencing. I found two places where the game was allocating new objects each frame, and I suspect these were causing the game to eventually run out of memory and crash. Both are fixed now so hopefully you have a crash-free experience on your hands.

I've also enabled much better crash logging, so I should be faster at fixing crashes in the future.

Sorry!
-Pouchmouse

P.S. If you're curious what the specific issues were:

1. Certain icons in the UI would allocate a new sprite for themselves each frame, instead of holding on to the one they already had. Depending on how many menus you generally like to have open at once, this could make the game run out of memory quickly, or only after a long time.

2. Storage buildings weren't completely initializing themselves until you visited the planet that they were built on. So if you loaded a save with multiple worlds, every Storage building on the planets you hadn't looked at yet would be in a half-way state between being Storage and Not-Storage.
This caused Peabs to run over and take supplies out of them (because supplies shouldn't be left sitting in Non-Storage buildings), but then immediately turn around and put the supplies back in the building (because it's the nearest Storage building). They would repeat this forever until you actually inspected the planet, and the process of looping resources in and out of the building would gradually build up excess object allocations that never got resolved.

Anyway, both of those are fixed now. =)

More from Poly Universe

Other announcements

All news
In-game event2 Dec 2021Version 0.9.4.21 is Live! -- Starmap and Interstellar Trade updateThis new update brings a complete overhaul to interplanetary trade: * You can now redirect trade ships to new planets if you decide they'd be more efficient there. Or if, you know, unexpected situations arise that make a planet need a little more help than usual. * Trade routes can now be configured to carry as many types of resources as you like -- but there's still an overall limit on how muc…Game update24 Nov 2021Version 0.9.4.20 is now available in the Experimental Branch.Happy (pre)-Thanksgiving! I've just uploaded v0.9.4.2 to the Experimental branch. It features: * A brand new Galactic Map, which I think is a bit of an improvement over the previous one... * Improvements to Trade - You can now send more than three types of resources between planets, though you're still limited to a fixed number of total items. * Fixed a bug where the screen would zoom in and ou…In-game event22 Jun 2021Update 0.9.3.5Happy... Tuesday? Sorry, I meant to publish this on Sunday, but life got in the way. =) The 0.9.3.5 update is now live! And it introduces a raft of new research projects which will unlock new upgraded versions of the game's buildings. I've also refactored how the game handles narrative events, and fleshed out the writing in the game's objectives and dialogues. Also of note: certain research pro…